IndyCar Doesn’t Have A Developer Anymore – So What Now?

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Master of Web
Staff member
Motorsport Games Australia, formerly known as Black Delta, were the developers of KartKraft. The studio had been working on the IndyCar title for a significant amount of time, using their own KartKraft engine as a base, and unfortunately had failed to deliver on a number of deadlines over the past year pushing release beyond 2023. Not their fault, honestly, because they weren’t given adequate time to do the job. Unfortunately, announced this week, the studio no longer exists. Every member of Motorsport Games Australia has been let go to help the parent company meet financial goals. Frustratingly, they appear to

 
The IndyCar trailer appears to feature possibly only tracks that are already in rFactor 2 (Indy, Gateway, Long Beach), so porting those won't be an issue, nor the car.
 
Put me down in the column of disappointed, but not surprised. IndyCar and at the time several other series were pretty foolish to be hoodwinked into these agreements by a con artist. But now, MSG appears to be holding IC hostage after selling the NASCAR license and losing BTCC, presumably to legal action. And here's IndyCar, still hoping their game sees light of day when it was clear to anyone who follows this industry at all, it never would have, never will, and even if, by some miracle, it did, would be unplayable trash like Ignition anyway. MSG- it may make some things tempting but it's bad for you.

This will be a very controversial opinion (that I'm reluctant to even post) but honestly, being a huge fan of Indy and having stuck a lap or two in almost every game that features them, the only one that seems to have really "got" the sport and its intricacies was SMS, and yes, even they missed some things. You can say whatever you'd like about driving dynamics and physics but both iRacing and RF2 were pretty well panned by actual drivers.
 

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