a road material with lines and tire marks - shader setup solutions?

Bbbut

Sadly, I am not that experienced in fancy shader stuff. :(

Ok, here is the goal:
I want a road material with a base color (tarmac) add a painted line texture on it multiply with a tire mark texture and top it with a specular map and a bump map. I have not found a shader in the drop down list that does that.

Now according to the help file, 4 is the maximum number of textures for a shader input (although "Bump Specular Map Lerp T1" actually does take 6 for example).

So what options / solutions are there for me?
Baking the lines and marks into the base texture results in a lot of more textures and a huge increase in file size (and texture memory requirements). I do not like that at all.

Modeling the lines into the geometry is possible I guess (just takes some time). But that still leaves the tire marks texture to be laid on. Which shader would I use for that?

I am sure, there is a simple solution, I did not think about. :(

Thanks

PS: Ups! This thread should have gone into the modding forum. Sorry.
 
With the stock shaders Specular Map Mul T1 Mul T2 (or something similar) does kinda the job. See my Jerez for an example of it.
 

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