Bbbut
Sadly, I am not that experienced in fancy shader stuff. 
Ok, here is the goal:
I want a road material with a base color (tarmac) add a painted line texture on it multiply with a tire mark texture and top it with a specular map and a bump map. I have not found a shader in the drop down list that does that.
Now according to the help file, 4 is the maximum number of textures for a shader input (although "Bump Specular Map Lerp T1" actually does take 6 for example).
So what options / solutions are there for me?
Baking the lines and marks into the base texture results in a lot of more textures and a huge increase in file size (and texture memory requirements). I do not like that at all.
Modeling the lines into the geometry is possible I guess (just takes some time). But that still leaves the tire marks texture to be laid on. Which shader would I use for that?
I am sure, there is a simple solution, I did not think about.
Thanks
PS: Ups! This thread should have gone into the modding forum. Sorry.
Ok, here is the goal:
I want a road material with a base color (tarmac) add a painted line texture on it multiply with a tire mark texture and top it with a specular map and a bump map. I have not found a shader in the drop down list that does that.
Now according to the help file, 4 is the maximum number of textures for a shader input (although "Bump Specular Map Lerp T1" actually does take 6 for example).
So what options / solutions are there for me?
Baking the lines and marks into the base texture results in a lot of more textures and a huge increase in file size (and texture memory requirements). I do not like that at all.
Modeling the lines into the geometry is possible I guess (just takes some time). But that still leaves the tire marks texture to be laid on. Which shader would I use for that?
I am sure, there is a simple solution, I did not think about.
Thanks
PS: Ups! This thread should have gone into the modding forum. Sorry.