GaryHensley
So I exclusively race rFactor (and other racing sims) offline, for my own pleasure and practice. I have read and tweaked on all the AI settings in the files to try and get a good, competitive performance out of it. Currently I'm running the SRF mod, mostly racing at Laguna Seca as my bench mark (great mod and one of my favorite, and local, tracks). But I have some questions, and more frustrations, with this AI. And these problems are not exclusive to rFactor, but notice it on most the Simbin engines (which I think this is running on?). Anyway my frustrations are
1. The AI slows down over the course of a race. If you look at the times of the front runners, they drop 5 seconds off their time in 10 laps. P1 of my last race went from a 1:48 to a 1:54 in 10 laps. (Unrealistic)
2. The AI speeds up when it gets behind you. The cars I pass start driving faster times than the lead cars. The cars directly behind me at the end of my last race went from 1:53's to 1:49-50 after I passed them. (Unrealistic)
3. The cars directly in front of you become the worst drivers you ever saw, while the cars behind you are suddenly world class racers. I stumble over the cars that are supposed to be running faster times in front of me, while the cars, that were horrible drivers that I just passed, are pushing me into every corner and out accelerating me. If you don't keep passing the SLOW cars in front of you, then you will get run over by the FAST MOB of cars you just passed a lap or two ago. (Unrealistic)
4. The difference between Qualifying and Race times is way too much. I can't find anything to tighten them up.
5. The qualifying spread between the fastest AI and the slowest is .2 seconds. (Unrealistic) I'm either qualifying 1st or last. So I just turn Q off and run random grids.
I can deal with 4 & 5 by running random grids, but that takes a lot of fun out of it. But the cars in front of you going slower than the cars behind really ruin a great sim. Anything that anyone can do to help me on this is greatly appreciated. But don't tell me "race online". I do that already on iRacing. The "AI" on it is not very good either.
But the simulator is a hoot! I love the mods on this one, and the multiplicity of cars. Most of the tracks are great as well!
Thanks,
Gary
1. The AI slows down over the course of a race. If you look at the times of the front runners, they drop 5 seconds off their time in 10 laps. P1 of my last race went from a 1:48 to a 1:54 in 10 laps. (Unrealistic)
2. The AI speeds up when it gets behind you. The cars I pass start driving faster times than the lead cars. The cars directly behind me at the end of my last race went from 1:53's to 1:49-50 after I passed them. (Unrealistic)
3. The cars directly in front of you become the worst drivers you ever saw, while the cars behind you are suddenly world class racers. I stumble over the cars that are supposed to be running faster times in front of me, while the cars, that were horrible drivers that I just passed, are pushing me into every corner and out accelerating me. If you don't keep passing the SLOW cars in front of you, then you will get run over by the FAST MOB of cars you just passed a lap or two ago. (Unrealistic)
4. The difference between Qualifying and Race times is way too much. I can't find anything to tighten them up.
5. The qualifying spread between the fastest AI and the slowest is .2 seconds. (Unrealistic) I'm either qualifying 1st or last. So I just turn Q off and run random grids.
I can deal with 4 & 5 by running random grids, but that takes a lot of fun out of it. But the cars in front of you going slower than the cars behind really ruin a great sim. Anything that anyone can do to help me on this is greatly appreciated. But don't tell me "race online". I do that already on iRacing. The "AI" on it is not very good either.
But the simulator is a hoot! I love the mods on this one, and the multiplicity of cars. Most of the tracks are great as well!
Thanks,
Gary