cubbi
edit: wrong forum, it's rf2... 
In the hdv file of each vehicle there is the following section:
I tried changing these values for the Skippy in DevMode.
I set TC to
TC=(0.00,0.095,0.098)
and then to
TC=(0.00,999.005,999.008)
The only thing that seemingly changed when I activated TC was that the suspension for the car went down (visually).
Top speed and acceleration still seem pretty much the same.
Am I doing something wrong or are penalties not implemented yet?
Edit: Or don't they affect the car weight, but something else instead?
In the hdv file of each vehicle there is the following section:
Code:
[AIDPENALTIES]
TC=(0.00,0.005,0.008) // Weight penalties for using different
ABS=(0.000,0.005,0.010) // levels of aids. First value is typically
Stability=(0.000,0.005,0.010) // with the aid off so it should be 0.0.
Autoshift=(0.00,0.00,0.00,0.00) // Penalties should only be applied to
Steering=(0.000,0.005,0.008,0.008) // aids that the vehicle would not be
Braking=(0.00,0.00,0.00) // allowed to run with. Penalties should
Invulnerable=(0.00,0.00) // typically only be used if the aid improves
Opposite=(0.00,0.00) // laptimes for a decent driver.
SpinRecovery=(0.00,0.00) // Values are fractions of the total vehicle
AutoPit=(0.00,0.00) // mass, and are modeled as extra weight in
AutoLift=(0.00,0.00) // the fuel tank. Do not use negative values.
AutoBlip=(0.00,0.00)
I tried changing these values for the Skippy in DevMode.
I set TC to
TC=(0.00,0.095,0.098)
and then to
TC=(0.00,999.005,999.008)
The only thing that seemingly changed when I activated TC was that the suspension for the car went down (visually).
Top speed and acceleration still seem pretty much the same.
Am I doing something wrong or are penalties not implemented yet?
Edit: Or don't they affect the car weight, but something else instead?
Last edited: