AIW and Braking Zones

fluffert

While RF2 matures, I've come back RF1, which I still very much enjoy. I play mostly offline, which means I have a few challenges regarding AIW for Tracks with various Mods.

Generally, I've managed to tweak things to my liking, but there is still one thing that I cannot seem to rectify. That is, AI control on the in-lap. When in clear space, they follow the fastest line as normal, but if there are any other cars nearby (ahead or behind) they suddenly seem to develop a desire to jump between fast/inner/outer paths and brake/slowdown in an exaggerated fashion.

Now,this may not be something that can be corrected,but I wondered if anyone had noticed similar behaviour and more importantly come up with a solution?

I thought perhaps there maybe braking points on some of the AIW paths, but I have no idea how to identify these points. I know there are waypoint special events, but I can't see any pattern as I look through the AIW.

Does anyone know how to identify braking zones in an AIW?
 

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