fluffert
While RF2 matures, I've come back RF1, which I still very much enjoy. I play mostly offline, which means I have a few challenges regarding AIW for Tracks with various Mods.
Generally, I've managed to tweak things to my liking, but there is still one thing that I cannot seem to rectify. That is, AI control on the in-lap. When in clear space, they follow the fastest line as normal, but if there are any other cars nearby (ahead or behind) they suddenly seem to develop a desire to jump between fast/inner/outer paths and brake/slowdown in an exaggerated fashion.
Now,this may not be something that can be corrected,but I wondered if anyone had noticed similar behaviour and more importantly come up with a solution?
I thought perhaps there maybe braking points on some of the AIW paths, but I have no idea how to identify these points. I know there are waypoint special events, but I can't see any pattern as I look through the AIW.
Does anyone know how to identify braking zones in an AIW?
Generally, I've managed to tweak things to my liking, but there is still one thing that I cannot seem to rectify. That is, AI control on the in-lap. When in clear space, they follow the fastest line as normal, but if there are any other cars nearby (ahead or behind) they suddenly seem to develop a desire to jump between fast/inner/outer paths and brake/slowdown in an exaggerated fashion.
Now,this may not be something that can be corrected,but I wondered if anyone had noticed similar behaviour and more importantly come up with a solution?
I thought perhaps there maybe braking points on some of the AIW paths, but I have no idea how to identify these points. I know there are waypoint special events, but I can't see any pattern as I look through the AIW.
Does anyone know how to identify braking zones in an AIW?