I've read everyone's replies and I appreciate the feedback
I think it would help if I explain exactly what Im doing
I am not creating an AIW from scratch, Im attempting to edit exiting AIW files.
After running 'b-spec race manager' formula league, Im going to run a sportscar endurance racing league. The plan is for the average race to feature 32 AI cars (16 teams x2 cars), and lemans to feature 48 AI cars (16 teams x3 cars). Many modded tracks do not even support 32 cars, so I need to pump up their garages and pit locations if there is room.
Right now Im focusing on the virtua LM lemans 1991-1996 track. The track has enough garage stalls for 52, 53 cars. I marked them all out and the cars all load in them correctly, so thats not a problem.. And the pit lane is comfortably long enough to fit the 16 pit locations I need (16x3 = 48 cars). The problem is, when I add my custom pit spots the AI do not pull into them naturally, they drive near the spot, and then warp into the pit stall. The warping is odd, but I can live with it. The biggest issue is when the AI car leaves the pit. The first thing they do is make a hard right toward the garage, not the pit lane. This damages their car and gets them stuck. I've had this happen at Shanghai, another track I attempted to mod. Its weird because if they can go far enough before getting stuck they will turn left within a few seconds and rejoin the pit lane. But they ALWAYS turn right when their stop is finished.
So the main issue is
the AI do not enter or exit their pit location properly.
Here are the AIW files, the original and my custom
https://drive.google.com/folderview?id=0B_TAin7VdiyTblo4eU43UllpSmc&usp=sharing
EDIT: If someone can add a few working AI pitspots to a couple of tracks I need for my series I would appreciate it. I've spent 3 days straight trying to get this to work, and I simply cant. I can offer a little compensation, a steam or itunes giftcard code if you are in the united states. PM me if interested, thanks.