Analog gauges problem (Help needed)

Nuno Lourenço

I all,

I´m making a mod with only two car by now, CRX and CIVIC 1.6i-VT but i´m with some prob in CRX.

If i go to practice OFFLINE theres no problem and needles from dash work correctly as you ca see,

View attachment 262

But if i go to race weekend they simply disappear even with rfactor original cars

View attachment 263

Anybody knows why? :confused::confused:

There's cockpit.ini config,

// Tachometer
TachometerRange=(0, 9500, 203, 340)
TachometerNeedle=(0.9, 0.9)
TachometerBackground=dashcrx_tacho.tga
TachometerNeedlemap=dashcrx_needle.tga

// Speedometer
SpeedometerRange=(0, 250, 203, 340)
SpeedometerNeedle=(0.9, 0.9)
SpeedometerBackground=dashcrx_speedo.tga
SpeedometerNeedlemap=dashcrx_needle.tga

// Fuel level
FuelLevelRange=(0.0, 1.0, 230, 130)
FuelLevelClockwise=1
FuelLevelNeedle=(1.9, 0.9)
FuelLevelCenter=(0.5, 0.5)
FuelLevelBackground=dashcrx_fuel.tga
FuelLevelNeedlemap=dashcrx_needle.tga

// Water temperature
WaterTempRange=(95, 320, 315, 70)
WaterTempClockwise=0
WaterTempNeedle=(1.9, 0.9)
WaterTempCenter=(0.5, 0.5)
WaterTempBackGround=dashcrx_water.tga
WaterTempNeedlemap=dashcrx_needle.tga

Thanks
 
First of all check material names onto which needles are rendered. I'm not sure, but it is possible that their names should be unique for each car model.

Second thing is Z-fighting. Maybe needles are drawn under gauges background in some situations. Try to move needles a bit away from background.

Third problem may be related to blending more materials placed each behind over. Try to disable some objects for testing purpose (for example glass)
 
MaXyM you´re right, i solve that yesterday. CRX had another gauges and i copied it from civic but didn't change the material... that was the trick, unique material for each car :)

Hopefully now is working 100%

:D
 

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