Jorgen
I'm curious as to what is causing the behaviour in the following screenshot:
As you can see, AA is working fine on the car and everything else except the road textures. The AA settings I used in the shot was 8x and 4x multisampling on transparency. I have tried with "Negative LOD bias" set to both Allow and Clamp without any difference. Why isn't the asphalt textures processed by the AA?
I have tried using AA forced by the drivers as well as set in rfconfig, no difference, and I have also tried to use a texture without mipmaps, no difference, except a more blurry result.
Does anyone know if something can be done to fix it?

As you can see, AA is working fine on the car and everything else except the road textures. The AA settings I used in the shot was 8x and 4x multisampling on transparency. I have tried with "Negative LOD bias" set to both Allow and Clamp without any difference. Why isn't the asphalt textures processed by the AA?
I have tried using AA forced by the drivers as well as set in rfconfig, no difference, and I have also tried to use a texture without mipmaps, no difference, except a more blurry result.
Does anyone know if something can be done to fix it?