xoa
What are the best ways to avoid material conflicts in rfactor? Most time they result in mixed up textures. What are the best methods to avoid such conflicts?
I read this post here: http://thepits.us/board/viewtopic.php?=&p=75540
I read something about changing the SearchPath in the gen files. But I didn't understand the part well.
Could this be a alternative to changing all double material names?
I read this post here: http://thepits.us/board/viewtopic.php?=&p=75540
I read something about changing the SearchPath in the gen files. But I didn't understand the part well.
Could this be a alternative to changing all double material names?