TomPhillips
I can get both billboard and stamp to work but what I don't understand is that the object turns 90 degrees in game from where it is in Max.
I've tried turning the polygons at edit poly level, I've tried turning to XForm gizmo and I've tried turning the object itself. But, whatever I do, unless it's 90 degrees, in Max, to where I need it in game, it comes out wrong.
I need to be able to position the object pretty precisely in Max which would be easier if my polygon was facing the way I need it to be. (IE: Down the track, not parallel to the edge of it.)
What am I missing?
PS: Vertex alpha, pivot point, all of that is fine and it works. It's just the annoying detail of have to turn all the stamp objects before I export them.
It's all about work-flow.
I've tried turning the polygons at edit poly level, I've tried turning to XForm gizmo and I've tried turning the object itself. But, whatever I do, unless it's 90 degrees, in Max, to where I need it in game, it comes out wrong.
I need to be able to position the object pretty precisely in Max which would be easier if my polygon was facing the way I need it to be. (IE: Down the track, not parallel to the edge of it.)
What am I missing?
PS: Vertex alpha, pivot point, all of that is fine and it works. It's just the annoying detail of have to turn all the stamp objects before I export them.
It's all about work-flow.