Car mod crashes game going to track

Traveller

I'm working on a car mod. The car models successfully show up in the spinner. However, the game crashes when going to the track. The track loads, and, according to the log file, the car loads, but there seems to be a problem with it. See log file snippet below. There are five car makes in the mod, and all five crash. There is a common collision and shadow GMT for all five makes. The various setup and init processes work. The log file snippet picks up from the load vehicle line. I'm loading one vehicle at a time until this issue is resolved. Any ideas?

***Log File Snippet Removed***
 
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The log file won't tell you much, from here its all guess, trial and error.
Check that all your brackets { } are closed in all files.
Check in the hdv and veh files that all references to the cars are named correctly and the scn file for spelling errors on gmt's etc. ie 'fl_tire' instead of 'lf_tire' :D

I'd recommend not to use a common collbody and shadobject Keep all car models separate from each other. I don't think the problem is related to that either, although it could be. But to make sure, give each car it's own individual ones and test it.
 
Here's one that burned me recently.
I accidentally left a blank line in the hdv file. The car loads in the spinner but crashes the game once the track loads.
 
It turned out to be an instance reference in the GEN file. I don't know if there was a conflict elsewhere or what, but the cars are back on track.

With regard to the common shadows and collisions... this is an update to an existing mod, so I'm using legacy material, updating a piece at a time.
 

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