BkS
Hello guys, I'm currently making a mod for rF which features of 40+ cars (though I have only completed about 4 of them thus far.)
However one particular car I'm trying to add at the moment has been nothing but problem filled. (It's probably all those sleepless nights I've had tbh, most were easy fixes).
I have my car working in the spinner, and the track, however I have this very unusual bug. When I drive out of the pitlane on any track, and the mesh file for that track switches to another mesh file, my car collides with it like an invisible wall. Best example I have is if you use Nuerbug GP and come out of the pits, you can see just at the end of the pit lane where the new mesh starts to continue the road, however if I drive normally over it, it just stops the car to a dead stop, however, if I go around it, it works fine until the next piece of mesh appears.
A very weird bug, something I actually haven't come across, and I've been modding rF for over a year now.
I've tried changing my PM file, adding collision offsets/graphical offsets, and commenting out instances in the .GEN file, but nothing seems to work. I've had a look at the damage file and it seems to be fine.
This problem only starting occuring when I added new objects to the car to complete it. (I was just using a hollow shell with wheels and no interior or cockpit.) I've tried commenting those particulars out, but again, nothing.
I'm starting to give up on this car.
If anyone can help, I would greatly appreciate it!
I've attached my HDV, PM & damage file just incase.
However one particular car I'm trying to add at the moment has been nothing but problem filled. (It's probably all those sleepless nights I've had tbh, most were easy fixes).
I have my car working in the spinner, and the track, however I have this very unusual bug. When I drive out of the pitlane on any track, and the mesh file for that track switches to another mesh file, my car collides with it like an invisible wall. Best example I have is if you use Nuerbug GP and come out of the pits, you can see just at the end of the pit lane where the new mesh starts to continue the road, however if I drive normally over it, it just stops the car to a dead stop, however, if I go around it, it works fine until the next piece of mesh appears.
A very weird bug, something I actually haven't come across, and I've been modding rF for over a year now.
I've tried changing my PM file, adding collision offsets/graphical offsets, and commenting out instances in the .GEN file, but nothing seems to work. I've had a look at the damage file and it seems to be fine.
This problem only starting occuring when I added new objects to the car to complete it. (I was just using a hollow shell with wheels and no interior or cockpit.) I've tried commenting those particulars out, but again, nothing.
I'm starting to give up on this car.
If anyone can help, I would greatly appreciate it!
I've attached my HDV, PM & damage file just incase.