cone and sign moveable object properties?

Jason C. Ray

I remember reading somewhere (it slips my mind where at at the moment...) that it's possible to assign certain properties to moveable objects in a scene. What are the settings for these? And, where are these settings placed? In the gdb file for the track? I know about the "moveable = True" line in the scn file. What else is possible for these kinds of objects?
 
There is moveable, COLLTarget, and even shadow caster. It is all in the scn file. If you are not comfortable with editing files, you can use Bob's Track Builder. It allows you to set Moveable, Driveable, Collide, Render, and also Shadows.

Thanks

PTSoftCorp
 
I understand all of those things. What I'm trying to find out is if I can change the weight and feel of a collision with a moveable object. The way that things stand now, many of the objects that I want to move with a collision feel too light and don't do much or any damage to the vehicle after contact. An example would be a tire that is next to the track surface. If I name it "cone01" and make it a moveable object, it acts like I'm hitting a cone instead of a tire. A cone will go bouncing away from light contact and inflict little to no damage to a vehicle. A tire would require more force at contact to move it and would usually cause a moderate amount of damage to the vehicle that it came into contact with.

The question is, can I apply more weight and some sort of resistance to one of these moveable objects? Another question would be, can I force an object to be broken as well as moveable? An example of this: let's say that I have a stack of tires that I want to move with contact. If I stack several different objects on top of one another and only hit the bottom tires in the stack, then the tires that I didn't come into contact with will hang in the air like they are levitating. Could I make them one object and have them break along un-welded vertices?
 
That is exactly the information that I was looking for. Thank you very much R Soul!!!
 
I cannot find those lines in my gdb file (f1rft abu dhabi track).
Anyway, what I want to do is to have my braking marks all transparent objects (if you hit them you literally pass through without moving them)...

I have some tracks that have these type of braking marks, others (like abudhabi) that have movable braking marks...

Do you know how can I do this?
 
I found it... SCN file, look at the .gmt you are referring to (for example I usually search "mark" in the file and brakemarker, brakemark or something else come out), and change the collide section to false...
 

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