Kelju_K
Here are tweaked FFB settings for Logitech Driving Force GT & Logitech Driving Force Pro wheels.
Notes
#1 No filtering required
#2 Brake effects on steer axis="1" makes them NOT present on the wheel, "0" does and its messes everything up. Bug? dont know if rF2 or Logitech bug.
#3 FFB is not very strong, but if set any stronger FFB starts clipping and feeling of front tire grip loss, slip angle, etc will suffer. Deal with it, you have a crappy wheel.
#4 Tested on DFGT and DFP but might work (copy/pasted) on G25&G27
#5 Logitech Driving force Pro is not supported with latest Logitech profiler, last version that supports it is included with the download.
#6 Let rF2 detect the wheel once, after that it loads profile allways automatic when starting session.
#7 Set (game controller/wingman Profiler) settings as follows: FFB strenght 101% (<-important!) damping 0% spring 0%
Download:
https://www.dropbox.com/sh/3knx43j8qtte2oj/_ketOjpKnF
Or copy/paste to existing FFB profile:
[ Force Feedback ]
Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
Ignore controllers="14" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
Steering effects strength="10000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
Off-road multiplier="0.30000" // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)
Steering torque filter="3" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
Steering torque per-vehicle mult="0.86000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
Steering torque zero-speed mult="0.05000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
Steering torque extrap time="0.00100" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)0.015
Steering torque extrap blend="1.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
Steering resistance type="0" // 0=use damping, 1=use friction
Steering resistance coefficient="0.00000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
Steering resistance saturation="0.00000" // Saturation value to use for steering resistance. Range: 0 - 1.0
Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Steering spring saturation="0.08900" // Static spring effect peak force (0.0 to 1.0)
Rumble strip magnitude="0.14000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
Rumble strip pull factor="0.44000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
Jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
Brake effects on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
You're Welcome.
Notes
#1 No filtering required
#2 Brake effects on steer axis="1" makes them NOT present on the wheel, "0" does and its messes everything up. Bug? dont know if rF2 or Logitech bug.
#3 FFB is not very strong, but if set any stronger FFB starts clipping and feeling of front tire grip loss, slip angle, etc will suffer. Deal with it, you have a crappy wheel.
#4 Tested on DFGT and DFP but might work (copy/pasted) on G25&G27
#5 Logitech Driving force Pro is not supported with latest Logitech profiler, last version that supports it is included with the download.
#6 Let rF2 detect the wheel once, after that it loads profile allways automatic when starting session.
#7 Set (game controller/wingman Profiler) settings as follows: FFB strenght 101% (<-important!) damping 0% spring 0%
Download:
https://www.dropbox.com/sh/3knx43j8qtte2oj/_ketOjpKnF
Or copy/paste to existing FFB profile:
[ Force Feedback ]
Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
Ignore controllers="14" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
Steering effects strength="10000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
Off-road multiplier="0.30000" // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)
Steering torque filter="3" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
Steering torque per-vehicle mult="0.86000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
Steering torque zero-speed mult="0.05000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
Steering torque extrap time="0.00100" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)0.015
Steering torque extrap blend="1.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
Steering resistance type="0" // 0=use damping, 1=use friction
Steering resistance coefficient="0.00000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
Steering resistance saturation="0.00000" // Saturation value to use for steering resistance. Range: 0 - 1.0
Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Steering spring saturation="0.08900" // Static spring effect peak force (0.0 to 1.0)
Rumble strip magnitude="0.14000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
Rumble strip pull factor="0.44000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
Jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
Brake effects on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
You're Welcome.