crash when loading a circuit

Brancaleone

when I try do load a circuit, the game crashes. this is the report of the crash:

Nome evento problema: APPCRASH
Nome applicazione: rFactor.exe
Versione applicazione: 1.2.5.5
Timestamp applicazione: 4705a035
Nome modulo con errori: rFactor.exe
Versione modulo con errori: 1.2.5.5
Timestamp modulo con errori: 4705a035
Codice eccezione: c0000094
Offset eccezione: 0005f156
Versione SO: 6.1.7601.2.1.0.256.1
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 0a9e
Ulteriori informazioni 2: 0a9e372d3b4ad19135b953a78882e789
Ulteriori informazioni 3: 0a9e
Ulteriori informazioni 4: 0a9e372d3b4ad19135b953a78882e789

Leggere l'informativa sulla privacy online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0410

I have re-installed the game several times. the last time it looked as if the problem was solved. then I switched off the pc. when I switched the pc on and tried to play, the problem appeared again
thanks
 
The error log cant help.

assuming your OS is Vista or Win7, do you run rF as system admin?
Launching rF as admin, in Vista and Win7 is the first step in order to avoid strange game behaviours.

Also, could be helpful to post your system details (cpu, graphics card, OS etc)
 
ciao max angelo e grazie.
ora che ci penso no: non stavo aprendo il programma come amministratore. pensavo che quell'accorgimento fosse solo per aprire il file.exe.
provando a aprire anche il programma il problema sembra risolto. sembra :) per ora grazie
 
Hey guys I have this problem for so long and I can't seem to manage it. I already haven't played rFactor for 4 months due to the fact that I can't load to the track without crashing directly.

This problem occured several times. And again rFactor doesn't work anymore :/

When I want to race rFactor doesn't even let me to the track-loading-screen. He directly crashes to the desktop without any error-message -.-

It happened after I installed the Super Touring Cars 1.6 mod.

-.-

TRACE LEVEL = 4
NetComm.cpp 11193: NetComm checking command line: "trace=4"
game.cpp 1211: Entered Game::Enter()
osman.cpp 540: Entered OSMan::Enter()
plrfile.cpp 2314: Entered PlayerFile::Enter()
setup.cpp 2298: Could not find Ren1993_1.DDS
setup.cpp 2298: Could not find Ren1993_19.DDS
setup.cpp 2298: Could not find Honda_29.DDS
setup.cpp 2298: Could not find 88_Vectra.DDS
setup.cpp 2298: Could not find 8_Vectra.DDS
setup.cpp 2298: Could not find NissFLS00_2.DDS
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
plrfile.cpp 1727: Attempting to save to USERDATA\Street Racer 77\Street Racer 77.TMP
plrfile.cpp 1757: Retcode: 0 for renaming to USERDATA\Street Racer 77\Street Racer 77.PLR
vidman.cpp 1229: Entered VidMan::Enter()
specialfx.cp 3795: Entered SpecialFX::Enter()
dynman.cpp 613: Entered DynMan::Enter()
sound.cpp 727: Entered Sound::Enter()
hwinput.cpp 7979: Entered HWInput::Enter()
hwinput.cpp 7980: HKL=0x04070407
onscreen.cpp 1787: Entered OnScreen::Enter()
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
game.cpp 1296: Entered Game::Setup()
hwinput.cpp 8024: Entered HWInput::Setup()
options.cpp 1910: Entered Options::Setup()
O_AppObj.cpp 2813: Initiate options object creation
O_OSC.cpp 2652: Entered Options_OSC_Reader::ReadOSC()
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\SuperTouringCars\ISILogo.bik
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\SuperTouringCars\SuperTouringCars.bik
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\SuperTouringCars\PreGame.bik
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
O_OSC.cpp 2727: Exited Options_OSC_Reader::ReadOSC()
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
O_AppObj.cpp 2876: Options object creation successful
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
specialfx.cp 3801: Entered SpecialFX::Setup()
steward.cpp 6454: Entered Steward::Setup()
dynman.cpp 641: Entered DynMan::Setup()
sound.cpp 740: Entered Sound::Setup()
onscreen.cpp 1793: Entered OnScreen::Setup()
vidman.cpp 1378: Entered Vidman::Setup()
game.cpp 1817: Entered Game::Exit()
sound.cpp 846: Entered Sound::Exit()
specialfx.cp 4529: Entered SpecialFX::Exit()
hwinput.cpp 8128: Entered HWInput::Exit()
dynman.cpp 1849: Entered DynMan::Exit()
onscreen.cpp 1964: Entered OnScreen::Exit()
vidman.cpp 2092: Entered VidMan::Exit()
osman.cpp 583: Entered OSMan::Exit()

I still can't understand what's wrong. I mean it happens always after a mod installment. But only sometimes. When I make a new rFactor installment I can install about 2-5 mods and everything works fine.

I made a new installment. Then I added the endurance mod and everything still works properly. Right after that I installed the Apex GT3 mod. Suddenly this problem occured again. I deleted the Apex mod but I still have the problem.
I install the Super Touring mod and it doesn't work anymore. It's so weird and really anoying.


Hope somebody could help me, as I want to play my rFactor with all the mods again :(
 
The usual cause of problems when installing mods is putting things in the wrong place, but then that'll normally give you an error message of some sort. I don't have those specific mods so I can't check the file structure, but sometimes mods put in 'extra' files or modified originals, and when doing that mods can conflict with each other and cause problems.

I would start by checking what files each mod is actually putting in, by extracting (if an archive) or pointing (if an .exe) to a temp folder somewhere and checking what's there. Ideally each mod will create its own folders for each type of data (so 'MyMod' would have rFm\MyMod.rfm and associated files, then all other files in GameData\Vehicles\MyMod, GameData\Helmets\MyMod, GameData\Sounds\MyMod, etc) which only takes a couple of minutes to check when you have only the mod's files to look through (rather than installing directly to your rFactor folder).

Obviously your backup option if you can't find the problem is to use an rFLite install (or your own cut-down install) as a base, and just have a mod or two in each rFactor folder. You can modify the config.ini to point all the installs to a common Locations folder which helps save space (works with 98% of tracks, with the irritating exception of those that decide to enforce their own search paths).

I don't think the log you've posted indicates anything, and generally when it comes to rFactor errors and crashes the log isn't much help. It's more useful for mod and track makers checking for problems.
 

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