damage progress.....
i have setup the damage and the car looks fine with no errors in the spinner, when i go to a track and watch the car from outside all the parts are there, when i drive the car (swingman view) and crash into something the required parts i setup fall off as expected....
now my issue is how to see the damage parts while i'm in cockpit view, because at the moment all the nominated parts are not showing from the drivers seat
cheers
happy easter all
this is how i got the engines to show in the game.....
Instance=DEBRIS0<UPNUMBER> //engine
{
Moveable=True
MeshFile=<DEBRIS0> ShadowCaster=ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(100.0) Reflect=True
}
now how do i get this DEBRIS0 to be visible in cockpit view
this didnt work, gave an 'Unknown Token error'
Instance=COCKPIT
{
Moveable=True
MeshFile=bf_cockpit_view.gmt CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
MeshFile=<DEBRIS0> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True //engine
MeshFile=<FWING> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True //engine
MeshFile=<WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
Meshfile=Fg16_Motec_Adl2.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Adl2_Display.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm-Lights.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
}