F1LRclub-VCR

Raintyre

Hello, we just released 1.2 version of F1LRclub-VCR mod.

I think we've achieved a very similar handling and reactions to reality, especially for the opposite lock, the reactivity of the suspensions, etc..
Now is still violent, as we like, but without the previous bugs on big obstacles. Anyway I include recommendations for setting the vibration of the cockpit.
I have also reviewed the sounds to correct and improve them where possible.

Main features:
-Detailed 3D models
-Real skins and helmets for every pilot, updated by GP
-Test drivers included
-Powerful, varied and "surround" sounds
-Natural handling, fast and precise steering lock
-Tyres performance as 2013 championship (includes Rain Factor's rain tyres)
-Corner speed, top speed and lap times as 2013 championship
-Aerodynamics adjusted mathematically
-Reactive suspension
-Expected behavior after changes in garage settings. Realistic values for pressures, heights...


Configuration is prepared to run RFE plugins and Highvoltage, which are recommended to full working.


You can see some previews here:
http://www.youtube.com/watch?v=cphkAMHHJ7I (Presentation)

http://www.youtube.com/watch?v=-wDR3ze0bu0 (Private test)
http://www.youtube.com/watch?v=-xoTL56ZF54 (After the rain)
http://www.youtube.com/watch?v=15p0a4zfrcA (Wet tyres on dry asphalt)


Download links:
https://mega.co.nz/#!hZhRjDzB!R3bguF...bhCPRNIXF2gee0
http://www.putlocker.com/file/B9E03B3053ACBE6D (mirror)


Drive, enjoy it !

Alvaro
 
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Can you help me out on this one?
I installed it, got runtime errors, never drove as it got stuck right after the track loading screen, so I uninstalled.
Now, the whole game doesn't work anymore.......getting runtime errors all the time. I checked what I threw out, and there's nothing in it that was not from your mod.

Any suggestions?
 
Unfortunately both Downloadlinks don't work anymore, what would have been make it more easy to help you.

BUT... sometimes the modders make the "mistake" that they put customized files into their mods which have been original-game-files.
And these files overwrite the original files when you install the mod.

So did you try to install rfactor again over your existing installation?

That should repair all errors that are caused by such file(s).

Another reason can be a plugin that has been installed with the mod. Are you sure that you deleted all files that belong to the mod?

And if that don't helps, do you have a working downloadlink for the mod you are using?
 
Thanks redapg,

I looked at the plugins and seen no things that shouldn't be there.
I want to install over, but had lots and lots of trouble to get the game running properly......I don't know which version I installed and don't know how to look it back.
Do you?

Just a shame this mod backfires and messes up the game big time. The guy who posted it on rfactorcentral was full of it; it was the greatest thing ever, we wouldn't know what hit us........the intro movie for version 2.0 is just real footage from F1, so close is it.......
Hmm, make it run first and leave the game itself alone I would say.
I have a lot of respect for nodders, but not if the mod is even worse than a VIRUS!
Ow well, what would you expect from a guy that is pretty heavy on the name calling there too ;)
 
I'm not sure if i understand everything you wrote because my english is not the best :D.

But let me ask 2 questions:
1. Do you still have the rar (or exe) -file from which you installed the mod?
2. Did you try to install rfactor again simply over the corrupted installation?
 
I still have the .rar file, yes.
I did install rFactor again; does not help.

Here's a link to the file; hope you can help me. https://dl.dropboxusercontent.com/u/13313246/F1LRclub-VCR v1.2.rar (might take a while to upload)
I threw out some plugins as you said and now the game starts, but with all the assists ON and I can't shut them off. Also if I choose another car, I keep getting the one I drove before. All settings keep stuck, can't change them (the game doesn't remember).

Now the folders are "read only" but they always were........so are the folders in rF2 and that works just fine.
 
That sounds not so good.

Do you have a software which that you can compare 2 folders with subfolders and all included files and a possibility to delete selected files?
I for example use the total commander.

By using that, you can extract the rar file into a new folder, compare it with your rfactor-installation and delete all equal files in the rfactor-installation. So you can be sure that all files of the mod are deleted from the rfactor installation-folder.

If you don't have this option, tell me and i create an uninstaller that will do it.

As step 2 i would suggest to rename the plugins folder into Plugins_backup (for example) and install rfactor again, to get only the original plugins.

Then create a new driver-profile to see if the problems you've described will still be there or gone.

EDIT Sorry, your downloadlink is not working.
 
I already did delete the plugins, but didn't work.
I compared the folders, but see no real strange things........

The file is still uploading here, sorry, it's slow ;)
 
Did you keep the original rFactor-Plugins?
That are:
- the complete folder "Miles"
- NetCommUtilPlugin.dll
- RaceCastPlugin.dll
- rFactorTrackIRPlugin.dll

And did you try with a new profile? Any changes?

OK, when the file is finished uploading, i will download and test it here. Maybe I can make it until tomorrow.
And hopefully i can give you a solution then.
 
I got those plugins back when I installed reactor again, yes.
Now, I can't race anymore again; btd when the track loading is done :(
Even with a new profile.

If you would look at it, that would be great! Thanks in advance. Take your time; here it's going towards sleeping time and early up in the morning, so; I am back tomorrow evening at soonest. No rush, I'm already very happy you are helping me out mate!
 
OK, i've downloaded and installed the mod.
Here it runs without a problem.

At first 2 things.
I compared the mod-files with them from rFactor and the only file that is overwritten by the mod, is the fans_normal_1.wav in the folder "...\GameData\Sounds\Ambient".
Then i've created an uninstaller which will delete all files from the mod, except the fans_normal_1.wav.
You can get the uninstaller HERE
Just put it into your rFactor-installation-folder and execute it.

But now the question is why your game don't works anymore.
Some questions:
Do you still know the exactly message from the runtime-error?
Can you restore the rFactor-installation as it was when you first got the message?
When you choose an original rFactor car and track, do you have troubles too?

And.... would it be possible to create a completely new rFactor-installation with your mods and track you have installed now? (As VERY last option)
 
Wow, thanks redagp! That's very nice of you, just downloaded it, now going to try.

I can't remember the message and now I don't get it anymore; it just goes back to desktop and says the program was terminated with ho info.
I can't also go back in time on my machine, so that's no use too :(
Going to try if I get the message/btd too with original mods.

Last resort......I think I'm going to have to :(

I let you know, thanks again!
 
GREAT! After running your uninstaller; the game works again! Thank you so much!!
I thought I removed all, but.......apparently not.

But.....then I got brave, thinking: "now I have this great uninstaller, I can try to install the mod again and if all goes wrong, I run it again".

Well, I used winrar to unpack to the reactor folder and clicked "unpack" and got a thousand errors right away; it seems he can't find the given path.....where I pointed it to. That's strange because it DOES say that "there already IS a Fans_Normal_1.wav file" and asks me what to do with it. So.......how can it not find the path if he knows there is a file already in that path/folder?

But hey, the game runs, I happy again, thanks mate!!
 
Glad that i could help you out and that the game works normal again.
brvo04.gif

And when you got runtime-error again, post it here, maybe we can also find out what causes it.

EDIT You can unpack the mod into a new folder and move the extracted files from there into your rFactor installation-folder, when you have troubles with extracting directly into it.
 
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I will get a screenshot when I do, for sure.

The trick helped; I can now drive the mod :)

Thanks again mate!
 
Navigator: Always install new mods on clean original Rfactor installation. Different mods can be incompatible due to file names, path structures, crossed references, duplicated files,... As you can see our mod can't harm your Rfactor installation if you do it right.

Redapg: Thank you for your help


By the way, next update of F1lrclub-VCR includes improved gear box sounds, with real downshifts of Ferrari and Mercedes!!!

http://www.mediafire.com/listen/zbsbie7b97ma87j/downshifts.mp3
 
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Navigator: Always install mods on clean new original Rfactor installation. Mods can be incompatible due to file names, duplicated files, different plugin versions, .... This mod can't harm your Rfactor installation if you do it right.

Redapg: Thank you for your help


By the way, we have released a Single Player patch. Offlines races against IA are now much better:
http://www.mediafire.com/download/7a75t8dv73ps7u6/SP_patch.rar
 
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Next update will include Pirelli tyres from the second half of F1 championship, with more consistency, less load sensivity and less overheating.

It will also feature different slip curve for all rear tyres, to avoid a tendency to obfuscation on certain slip angles and permitting rear end to slide with more freedom. It will be more realistic, perhaps more demanding too. It is still being tested until aprove.
This is new rear slip curve in red, compared to previous.
wl4u4n.jpg
 
>>>just a hint: when you post links, be sure that they are working

It is not my fault, every time i try to include a link they keep my message to be approved. After some days they modify my messages, they delete them,... I really don't have the control over them, hahaha
 
That's strange, i never had problems with posting links here.
But i was wondering where your last post has gone.
Did you asked the Support what the reason is?
 
F1LRclub-VCR 1.2

When and where can we get version 2.0 to give it a try on our own? Sound is very cool - must be fun to drive around ;-)


Sent with Tapatalk
 
Are there any controller settings for a G27 available? A lot of people having very heave vibrations (almost not drivable) with the last release of the Mod.


Sent with Tapatalk
 
Did you try to choose a lower FFB-Level over the upgrades?
The default setting is "4" what seems very high i would say.
 
Some good videos made by users:

http://www.youtube.com/watch?v=kd_oXMykers (good speed feeling; v1.0)
http://www.youtube.com/watch?v=WjTktP9H0_M (F1 2013 in Nordscheife; v1.0)
http://www.youtube.com/watch?v=tKAztnIfSqY (Russian league in Malaysia; v1.0)
http://www.youtube.com/watch?v=QbjyYcH2yR8 (suspension vibrations onboard; v1.0)
http://www.youtube.com/watch?v=zK4ay_4GBT4 (Brasilian rain; v1.2)
http://www.youtube.com/watch?v=28iGcZnvIhg (Analysis in german; v1.2)

Some official videos:
http://www.youtube.com/watch?v=sPco-9-YYHc (Good race against IA; v2.0, part 1)
http://www.youtube.com/watch?v=h3XJVtpyeUg (part 2)


http://www.youtube.com/watch?v=BUwoquxqHpY (Presentation, no music, v1.2)
 
Did you try to choose a lower FFB-Level over the upgrades?
The default setting is "4" what seems very high i would say.

Yes. Tried lower Settings for FFB as well. Issue is still there or there is no FFB anymore. Would appreciate if somebody with an G27 wheel shares his in game settings, his RealFeelPlugin.ini (if realfeel is used) and his LeoFFB.ini (if in use).

P.S.: I'm running multiple other mods but this strange behaviour I do have for the first time.

P.P.S: If I figure out a working configuration with good Feedback and no rattle I'll share it as well. Nut my hope so far is very limited.


Sent with Tapatalk
 
>>>>> Issue is still there or there is no FFB anymore.

PRL MerlinC, I've got g25, which is not exactly the same as yours, but i guess you have at least 2 ways to setup your wheel strenght instead of mod car upgrades:

-Rfactor menu configuration (Customize >>> Settings >>> Controls >>> Force feedback)
-Logitech profiler (Options >>> Global device configuration)

Fortunately this mod's suspension is different than other, and needs different config and car setups.
Thanks for feedback
 
-Rfactor menu configuration (Customize >>> Settings >>> Controls >>> Force feedback)
-Logitech profiler (Options >>> Global device configuration)

That's what I'm trying since hours. Would help a lot if you could advise what starting point to use.

Do you use RealFeel PlugIn and/or LeoFFB PlugIn?


Sent with Tapatalk
 
FFB config is very personal, and it depends on plugin you use, steering wheel you use, .... We can't recommend any config because a good config for me perhaps it is awful for another steering wheel. Perhaps a wrong config could even brake the device or harm somebody! It is something you must find by yourself.

However this is my config, use it at your own risk!!:
I use logitech G25 wheel,
I don't use FFB plugins
Config on Logitech profiler: default forces (100%)
Config on Rfactor controls:

FFB force: -36%
Steering Force: 60%
Steering damper sat: 0%
Steeering damper: 42%
Jolt Magnitude: 36%


I hope you find your problem!
 
Thanks that's at least a starting point. Are you using the default FFB multiplier (4) out of the MOD settings.

P.S.: From looking at your values I already saw that my FFB force which I varied from -100 to -60 were way too high ;-)


Sent with Tapatalk
 
Some championships and users reported inconsistency of new hard compound. On some tracks and certain weather conditions its performance is too similar to new medium compound.
Other minor issues were also detected, so we decided to do this update patch for new tyres ("end of season" tyres).


-Hard compound: reduced wear and heating
-All compounds: corrected grip and load sensivity


http://www.mediafire.com/download/a9b157d65j66n77/tyresV2-2.03.rar

Thanks for feedback !! Enjoy it!
 
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We received much feedback reporting short life and early overheating of tyres. We are happy that you don't like these tyres degradation, in fact it is awful!. It is already explained on support infomration, but i will add more:

We wanted tyres which force the drivers to worry about them and to be conservative, because that was what happened in 2013 season, especially with softer compounds.

http://www.crash.net/f1/news/189382/1/hamilton_no_fun_with_these_tyres.html
http://www.bbc.com/sport/0/formula1/21892960

You can see graph data which shows big degradation suffered by many teams on 2013 preseason tests. (Sorry, in spanish, i don't find english sources, but you can see graphs)
http://www.caranddriverthef1.com/fo...repasamos-trabajo-equipos-test-f1-barcelona-i

These are the problems you are suffering. You can partially solve them with better setups and better driving style, as real teams and drivers did.
And setups must not be good only for new tyres and low fuel loads. We must take in account all situations, at least 4 of them:
New tyres, little fuel >> good, we can do risky setup
Wasted tyres, little fuel >> not so good
New tyres, much fuel >> not so good
and especially: ¡wasted tyres, much fuel! >>> very demanding, we need a setup which permits to drive the car also in the worst conditions.

My recomendation is to limit steering lock to the minimum possible, so we don't overact over front tyres, and use low camber and toe in angles.
Probably we also need a high engine brake setting value (which means lower engine brake) and differential coast settings not too small, so the engine don't makes us spin on brakings when rear tyres are worn.

But even with good setups every lap will be different, depending on fast wear changes and tread temperature, so drivers should always be feeling the actual state of tyres and driving according to it.

Doing this mod physics we didn't care on what we like or not. We only wanted to be as in reality, even if reality is annoying or confusing.
Pirelli 2013 were not made to work on optimum temperatures, they were made to overheat after 1 or 2 laps, and to degrade in accelerated pace. That was their nature. (at the beginning of season)
Grosjean says "after 2 laps the tyres were dead".. "i had to change my driving style"
http://www.f1fanatic.co.uk/2013/02/21/grosjean-pleased-impressive-stint-race-simulation/

Tyres, tyres , tyres !!

Thanks for feedback


Added: Race stint simulation telemetries.


Track: Melbourne
Full race fuel load
Supersoft tyres (begin of season)
18º ambient temp
Steering lock: 13º
Front camber: -3.6º
First lap is made after stopping at the grid.
qx19wk.gif

egeb1k.gif


Front left tyre average temp (middle): 102º
Front left tyre maximum temp (middle): 123º
(Optimum temp: 98º)

Setup: http://www.mediafire.com/view/2efc41ntstau1ke/Melbourne-race.svm


You can compare to real stints by Massa, Alonso, Vettel or Raikkonen
http://www.f1fanatic.co.uk/2013/03/17/2013-australian-grand-prix-lap-times-fastest-laps/
 
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We noticed that brake ducts and radiator settings don't make almost an influence on straight speed. It is a mistake due to file handling and updates.
I updated all hdv files with correct drag values:

RadiatorDrag=(0.00597)
BrakeDuctDrag=(0.00611)

That makes radiator drag x3 and brake duct drag x6, compared to originals. You will need to set carefully ducts and radiator to not lose much speed, although you also need to control engine and brakes temperatures to last the whole race.

http://www.mediafire.com/download/ujf3ok47cl697s6/ducts-hdv.rar (70Kb)

(This change cause mismatch if not sinchronized with servers)
 
Car performance accuracy report

------- Car performance accuracy report-------

F1lrclub-vcr physics claimed to feature realistic car performance for grip, aerodynamics, power, and, as a consequence, realistic corner speed, straight speed and lap times.
As we promised, here is a statistic to check this mod's performance accuracy. Once the season is over all championships running F1lrclub-vcr ended, so we collected the relevant info available and compared to F1 real data.


Lap times and top speeds:

Notes:
-For the success of the analysis we use data from different Rfactor leagues (5), and also real Grand Prix data from 2011 and 2012 seasons in order to make estimations when 2013 data is misleading due to wet weather conditions or other.
For example, we don't use 2013 Melbourne real qualifying times because it was run under wet and cold conditions. We use 2011 and 2012 Q3 times to make a estimation of normal dry conditions time instead.
Source for real 2013 performance estimations: 2011 and 2012 F1 seasons.
Estimations for Rfactor when Q3 not valid: server records and Q2 times.

-F1 lap times are from official F1 site. F1 top speeds are mainly from telemetry data shown on TV (speed traps are not always placed at the fastest place).

-Rfactor data was available at liveracers.com or league's official results, replays and statistics. Most of information might be still available.
-All GPs held on 2013 tracks are included. Gps not included were not run, were run at different track layouts than 2013 (f.e. Singapur), or there is no data available.

-'X' means the value is considered 'correct', within the error margin (less than 0.5 secs for lap times, less than 5kph for top speeds)
-Race lap times are not checked, there was no championship running 100% race distance with the original mod.



( . . . . .Track . . . . . Q3 Lap time . . .gap . . .Q3 Top speed. . . gap )


-Melbourne

Real F1:. . . (estimation) Q3: 1.24.5 . . . . . . . Top Speed: 312-315
F1simrace:. . . . . . . . . .Q3: 1.25.6 . . +1 . . . Top Speed: 311 . . . X
SpainRacingFactor:. . . . Q3: 1.25.9 . . +1.3 . .Top Speed: 308 . . . -5
LigaRfactor:. . . . . . . . .Q3: 1.25.5 . . +1 . . . Top Speed: 315 . . . X
F1Latinoamerica:. . . . . Q3: 1.25.3 . .+0.8 . . Top Speed: 316 . . . X


-Malasia

F1:.(est)Q3:1.34.6 . . . . . . TS: 310-314
F1SR:. .Q3: 1.34.0 -0.5 . . . TS: 312 . . . X
SRF:. . .Q3: 1.34.1 -0.5. . . TS: 307-13 . X
LRf:. . . Q3: 1.32.9 -1.8. . . TS: 315 . . . X
F1L:. . .Q3: 1.33.2 -1.5 . . . TS: 313-17 . X


-China

F1: . . Q3: 1.34.5 . . . . . . . . . TS: 318-320
F1SR: Q3: 1.35.3 . . . +0.8 . . .TS: 320. . . . . X
SRF: . Q3: 1.35.7(est) +1 . . . .TS: 317-324 . X
F1L: . Q3: 1.35.1 . . . +0.5 . . .TS: 320-25 . . +5


-Bahrein

F1:. . Q3: 1.32.3 . . . . . . . . TS: 310-314
F1SR: Q3: 1.30.7 . . . .-1.5 . TS: 321 . . . . +10
SRF: . Q3: 1.31.0 . . . .-1.3 . TS: 313-318 . . X
LRf:. . Q3: 1.31.5 . . . .-0.8 . TS: 325 . . . . +10
F1L:. .Q3: 1.30.3 . . . .-2 . . .TS: 320 . . . . +5


-Barcelona

F1: . . Q3: 1.20.7 . . . .TS: 314-18
F1SR: Q3: 1.19.6 -1 . . TS: 322 . . . .+5
SRF: . Q3: 1.19.5 -1 . . TS: 318 . . . . X
LRf:. . Q3: 1.19.1 -1.5 . TS: 320 . . . .X
F1L: . Q3: 1.19.4 -1.3 . TS: 322-20 . .X



-Monaco

F1: . .Q3: 1.13.8 . . . . TS: 283-288
F1SR: Q3: 1.14.2 X . . .TS: 276-285 . X
SRF:. Q3: 1.13.9 X . . . TS: 282 . . . . X
LRf: . Q3: 1.14.5 +0.5 .TS: 288 . . . . X
F1L: . Q3: 1.14.7 +1 . . TS: 278-284 -5

Test: Q3: 1.13.2 -0.5 . TS: 280 . . . -5
Rfactor>> https://www.youtube.com/watch?v=PDR_rRbrDGQ
Real >> https://www.youtube.com/watch?v=DameemcGkgs



-Montreal

F1: . .Q3: 1.13.2 (est) . . . . . . TS: 322
F1SR: Q3: 1.15.0 . . . +1.8 . . .TS: 312-18 . . . -5
SRF:. Q3: 1.13.1 . . . X . . . . .TS: 315-16 . . . -5
F1L:. Q3: 1.15.1-4 . . . +2 . . . .TS: 321 . . . . . X


-Silverstone

F1:. . Q3: 1.29.6 . . . . TS: 308-12
F1SR: Q3: 1.33.7 +4 . . TS: 320 . . . +10
SRF:. Q3: 1.31.4 +2 . . TS: 315-18 . .+5
LRf: . Q3: 1.32.2 +3 . . TS: 314 . . . . X
F1L:. Q3: 1.31.4 +2 . . TS: 315-18 . +5



-Nurburgring

F1:. . .Q3: 1.29.4 . . . . TS: 300-302
F1SR: Q3: 1.30.4 . .+1 . TS: 308 +5


-Hungaroring

F1: . .Q3: 1.19.3 . . . . . TS: 308
F1SR: Q3: 1.19.5 X . . . .TS: 305 X
SRF:. Q3: 1.19.2 X . . . .TS: 308 X
LRf: . Q3: 1.19.8 +0.5 . . TS: 308 X
F1L:. Q3: 1.19.6 (Est) X . TS: 305 (Est) X



-Spa

F1: (est)Q3: 1:46.7 . . . . . . . . . TS: 323
F1SR:. . Q3: 1.47.1 . . . . . X . . . TS: 327 . . . . . . X
SRF: . . .Q3: 1:47.0 (est) . X . . . TS: 327 (est) . . .X
F1L: . . .Q3: 1:47.9 . . . . +1 . . . TS: 321-336 . . .+5


-Monza

F1: . .Q3: 1.23.7 . . . . . . TS: 337-340
F1SR: Q3: 1.24.1 . . X. . . TS: 335 . . . . X
SRF:. Q3: 1.24.9 . .+1 . . .TS: 337-339 . X
F1L:. Q3: 1.23.5 . . .X . . .TS: 342-3 . . . X


-Singapur

F1: . .Q3: 1:42.8 . . . . . TS: 290-294
F1SR: Q3: 1.41.7 . . .-1 . TS: 290-296 X
SRF:. Q3: 1:42.5 . . . X . TS: 296-299 X


-Korea

F1: . Q3: 1.37.2 . . . . . . . TS: 316-320
F1SR: Q3: 1.38.7 . .+1.5 . . TS: 315-322 X


-Suzuka

F1: . .Q3: 1:30.9 . . . . TS: 310-315
F1SR: Q3: 1:33.0 +2 . . TS: 306-313 X
F1L:. Q3: 1:32.0 +1 . . TS: 313 X


-India

F1: . .Q3: 1:24.1 . . . . . TS: 313-19
F1SR: Q3: 1:27.0 +3 . . .TS: 318 X

Test:. Q3: 1:26.0 +2 . . .TS: 317 X


-Abudhabi

F1: . .Q3: 1.39.9 . . . . TS: 315-19
F1SR: Q3: 1.38.9 -1 . . TS: 314-320 X


-Austin

F1: . .Q3: 1.36.3 . . . . .TS: 308-12
F1SR: Q3: 1:34.7 -1.5 . .TS: 311 . .X (wide track)
F1L:. Q3: 1.34.7 -1.5 . .TS: 314 . .X (wide track)

Test: Q3: 1.36.3 . . X . . TS: 309 X
Rfactor >> https://www.youtube.com/watch?v=MUSJUoej6w0
Telemetry >> http://oi40.tinypic.com/23m36g9.jpg
Real >> https://www.youtube.com/watch?v=zWqZAgFFIuk


-Interlagos

F1: (Est.)Q3: 1.11.5 . . . . . . .TS: 309-15 (Est)
F1SR: . . Q3: 1:10.3 . . .-1 . . TS: 312-20 . . X
F1L: . . . Q3: 1.09.8 . . .-1.5 . TS: 327 . . . .+10



Conclussions:

Top speed was 'correct' on 14 of 19 tracks. 3 tracks showed deviation around +-5kph and 2 tracks showed some tendency to exceed +10kph margin (Bahrein and Interlagos).
Rfactor top speeds usually are higher because many sim drivers use KERS only on one of the straights, while real drivers use kers on different places of the track (mainly to help acceleration on low-medium gears). It is possible Bahrein, Interlagos, and other tracks top speed data is distorted due to this fact.
In any case, taking in consideration the majority of correct results for top speed data, which was good for tracks with varied aerodynamic needs as Monaco, Hungary, Austin, China or Monza, our conclussion is that we can consider top speed calibration CORRECT !!!



Lap times showed higher deviations. One of the causes is there are differences on track layout, width, bumpiness, defined grip, etc,...
The proof is the comparison between lap times for different track versions. For example, two Montreal versions seem to be accurate at first sight, but one of them is 1.5 seconds slower.
Austin is another example. Most used Austin version is clearly too wide, and produces lap times 1.5 seconds faster, while another more accurate version (see video) produces lap times closer to reality.

This is a big disadvantage to make the calibration and also to check its accuracy. However, let's analyse the data.

If we take the tracks ordered by aero setups and showing lap time gap tendency:

Highest downforce setup :
Monte Carlo (x,+1)
Singapur (x,-1)
Hungary (x,+0.5)
Nurburgring (+1)

Medium downforce setup: (-1.5, X , +3)

Lowest downforce setup: Monza (x)

It doesn't seem to exist a rule for deviations depending on aerodynamic needs.
Then, we also classified tracks depending on most common corner types (fast, medium or slow corners) and observed real telemetries to find what type of corners are problematic. However, we couldn't find a rule to apply either.
Tracks with tendency to higher deviation:

Silverstone, India, Suzuka: (+2 seconds)
Interlagos: (-1.5 seconds)

Silverstone and India include some corners of high downforce needs, where real cars are much quicker than F1lrclub cars. For example the first corner of Silverstone wing circuit (286kph compared to 265kph), or some of India fast chicanes.
The simulation was accurate on many of high speed corners, even on the same tracks.. Possibly one explanation is sudden track height changes, which have more influence on rfactor cars than they have on real ones at those particular corners.
However, asphalt grip seems to be the main suspicious. For example, 2014 F1 cars were faster on Interlagos than 2011-2013 cars, thanks to the new asphalt (while 2014 cars were slower on the majority of tracks). Possibly Interlagos rfactor versions had too much grip compared to 2013 asphalt.
Silverstone asphalt is new, too, while rFactor silverstone versions don't feature such difference on track grip for the new sections.

Well, this is all a speculation, and there are a lot of other factors (wind, temperature, asymetric setups, flexible wings, fric systems, etc ).
Average deviation from real lap times is around +-1 seconds, with a correct approach for different tracks as Monaco, Hungary, Spa, Monza. However, it is not the accuracy we were looking for. Probably our next step is define required track asphalt grips, and this will provide a better approach.



Why look for speed accuracy? Obviously we are talking of simulation. We didn't want a F1 car which is 3 seconds faster than reality on every track, or 30kph slower on every straight, or too fast on every corner. Looking for something real is the essence of simulation... and it is good to save time when looking for ideal wings setting !!

Of course top speed and lap times are the result of all car features, but the most important are engine power, tyre grip and aerodynamics.
For the aerodynamics we used drag and lift functions with concavity and convexity. As we can see on J.Katz's "Aerodynamics of race cars", experiments show that lift functions are slightly concave, while drag functions are slightly convex.
We can't obtain F1 2013 aerodynamic data, but probably these curve definitions still work and allow a better approach to different tracks aerodynamic needs, instead of pure lineal functions.
http://i61.tinypic.com/mtmgid.jpg


Next: tyre degradation accuracy report!!
Bye
Rain
 
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