How to fix transparent body under night lights in rfactor

gpfan

Building a mod and found for quit a long time this issue it happens mainly with tires and body materials, they go transparent in cpit view under headlights from other cars.

This only occurs on cpit views!

http://s30.postimg.org/jzxayouo1/screenshot_43.png
http://s30.postimg.org/vdju9w56p/screenshot_44.png
http://s30.postimg.org/5ja1k456p/screenshot_45.png

In another hand on a different camera it seems to not affect as much as the cpit cameras:

http://s30.postimg.org/8en4qz96p/screenshot_46.png

I tried everything possible to debug this issue but found 0 solutions, thats why i´m asking some guidance here on the forum.

Using Fresnel cube map add spec map alpha reflect tex t1 for wccarbody and bump specular map t1 (custom) for tires.

Thanks in advance.
 
BUMP!!
I also tried T1 map on wccarbody and same thing, transparent as well , could it be some normal issues? i´m working on 3ds max.
 
Never seen that before, but because on screenshot_46, which is done with another camera than cockpit as you've written, it looks normal, maybe you just have to change the camera-properties in the cam file.
Compare the cam-properties and change the relevant (not the position, orientation..) settings, if they differ.
And an additional question: do you have set any tranparency to the wccarbody or tire material?
 
Nop, in day light, without artificial lighting (cars headlights) it´s all ok, this only happens when headlights from other cars cast the car in front....
 
Are you sure, your export option for the Body are with OMNI, and the Collision.GMT and Shadow.GMT are without OMNI + NO RENDER ?
 
If you want i can take a look on it.
I would just need the carbody and 2 complete tires of same axle with all related textures.
And the cam file.
 

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