bulletman04
Hi,
So i've created my track and i have imported it into rfactor and managed to get it to load. Now my problem is i spawn in the middle of the circuits infield area (which is ok, i'm guessing this is 0,0,0 grid point from 3ds max:
1. When i try to get onto the track surface the car looks like it is falling over an edge and then re-spawns me where i began in the middle of the infield.
2. Also a few of the curbs seem to be in the wrong position running through the infield. (i created them by making a plane, adding materials and then adding a path deform modifier)
3. One last thing is all the textures seem to look nothing like they did when rendered in 3ds max, i'm guessing if i just play with the Xform and mapping i can solve the texture issues. Any idea why my curbs are in the wrong place and i cannot drive onto the track surface?
attached are some pictures showing my problems in Gmotor viewer.
any help would be very much appreciated
View attachment 11889
View attachment 11890
So i've created my track and i have imported it into rfactor and managed to get it to load. Now my problem is i spawn in the middle of the circuits infield area (which is ok, i'm guessing this is 0,0,0 grid point from 3ds max:
1. When i try to get onto the track surface the car looks like it is falling over an edge and then re-spawns me where i began in the middle of the infield.
2. Also a few of the curbs seem to be in the wrong position running through the infield. (i created them by making a plane, adding materials and then adding a path deform modifier)
3. One last thing is all the textures seem to look nothing like they did when rendered in 3ds max, i'm guessing if i just play with the Xform and mapping i can solve the texture issues. Any idea why my curbs are in the wrong place and i cannot drive onto the track surface?
attached are some pictures showing my problems in Gmotor viewer.
any help would be very much appreciated
View attachment 11889
View attachment 11890