Information LEDs

MaXyM

Anyone has experience with making information LED in car's cockpit?

reffering to THIS document there should exist following special materials:

LEDLF = Low Fuel
LEDPSY - Pit Stop Ready
LEDPSR - Pit Stop Requested
LEDFB = Blue Flag
LEDFY = Yellow Flag
LEDSL = Overheating/Temperature Warning
LEDFR - Black Flag
LEDRL - Pits speed RPM
LED165 - 182 REV lights for tacho

I've checked LEDFY and LEDRL - and can't make it working. A suspect that such material should have Animation set to Event 0,1.
Of course state 0 is rendered. But doesn't change into 1.

Any ony one can help?
 
Finally I've tested all of those leds.
From this point I can say that:
- LEDPSR doesn work - LEDPSY is lit instead (for request as well as pit ready)
- LEDRL doesn't work.

If some one can confirm it or give a way how to make it working, I will appreciate.
 
Well Ive got LEDSL, LEDLF, LEDFB and LEDFY to work with same settings for all.

Ive used 3ds max to export them and settings for material are:
Source blend: Src Alpha
Dest blend: Src Alpha (just noticed that I had Src Alpha for both blends, wonder why. Possibly should be Inv Src Alpha, who knows but its working)
Shader: T1

Texture settings:
Bitmap: \YOURFOLDER\YOURPROJECT\CLEARLED.TGA
Animation source: Texture Maps
Animation Data:
Manual tagged
Name: CLEARLED.TGA
Frames: 2
Seq: (0,1)

Everything else should be as they are default.

Then you have to have 3 image files for led. I have CLEARLED.TGA (base texture, clear white alpha channel, RBG is painted as leds "lens"), CLEARLED00.TGA (with clear white alpha channel and RBG channel is the color I want led to be), CLEARLED01.TGA (lightup texture, alpha channel is less white (I used this lens flare effect), RBG is brighter painted led lens)

Hope you got something from this and hope that youve uderstand it. Havent tested those other leds yet so cant say anything about them.
 
Source blend: Src Alpha
Dest blend: Src Alpha (just noticed that I had Src Alpha for both blends, wonder why. Possibly should be Inv Src Alpha, who knows but its working)
Shader: T1

[...]

CLEARLED00.TGA (with clear white alpha channel and RBG channel is the color I want led to be), CLEARLED01.TGA (lightup texture, alpha channel is less white (I used this lens flare effect), RBG is brighter painted led lens)

Probably that's why you have to use inverted alpha.
Ussualy black on alpha is used as mask.


Also for lit leds I suggest:
- to use emission: ledsi will lit in darknes (without ambient/spec light)
- to set Glass attribute (in 3Dsimed) - I believe it is something about rendering after shadows. It will cause that light will not be dimmed when car goes into shadow. Unfortunately a lot cars has this small issue which looks just unreal.
 
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