jwambach
In a nutshell, I am having an issue with momentary screen freezing during a LAN game on one of my clients.
My setup:
Client 1 (with the freeze issue): Windows 7 64 bit, 8GB ram, Intel Core i5
Client 2 (running rfactor and dedicated server): Windows 7 64 bit 8GB ram, Intel quad core.
Both machines are running a single ATI 5770 card with identical specs (1GB 128bit). Both have the latest ATI drivers. Neither machine is running any kind of firewall or antivirus software. Both machines are on the same network segment, connected via network switch (100MB). Both machines are running the DVD version of rfactor (v 1.255 F)
Essentially, what happens is the screen will completely freeze for 1-2 seconds mid race, I can still hear the engine sounds, although they do not advance if I am still on the accelerator. If my opponent is behind me, they can see my car physically stop on the track, then "teleport" to the position it should be in after the pause subsides.
The effect seems to be completely random in nature, I can race for over an hour sometimes and not see the problem and then in the next race it may happen a couple of times in a single lap.
Track and graphics settings seem to have no effect on the frequency or duration of the problem, I have tried low to full graphics settings, no or full shadows, etc. I have tried Direct X 8 and 9, tried limiting the framerate on the client via "Max Framerate = 60" in the config, and also via VSync.
This seems to happen on every track and/or car I have tried, although its difficult to say whether or not one happens more or less than the rest since the effect is seemingly so random.
I am running both clients using the +fullproc and +highprio settings, I am also running the server with these settings, although I'm not sure they are utilized. I have attempted to modify the server settings for bandwidth, from the standard LAN (5MBs) down to Custom 1Mbs. I am limiting the number of players to 2.
The effect does not seem to occur when the affected client runs in single player (non-LAN) mode.
Any suggestions as to how to proceed?
My setup:
Client 1 (with the freeze issue): Windows 7 64 bit, 8GB ram, Intel Core i5
Client 2 (running rfactor and dedicated server): Windows 7 64 bit 8GB ram, Intel quad core.
Both machines are running a single ATI 5770 card with identical specs (1GB 128bit). Both have the latest ATI drivers. Neither machine is running any kind of firewall or antivirus software. Both machines are on the same network segment, connected via network switch (100MB). Both machines are running the DVD version of rfactor (v 1.255 F)
Essentially, what happens is the screen will completely freeze for 1-2 seconds mid race, I can still hear the engine sounds, although they do not advance if I am still on the accelerator. If my opponent is behind me, they can see my car physically stop on the track, then "teleport" to the position it should be in after the pause subsides.
The effect seems to be completely random in nature, I can race for over an hour sometimes and not see the problem and then in the next race it may happen a couple of times in a single lap.
Track and graphics settings seem to have no effect on the frequency or duration of the problem, I have tried low to full graphics settings, no or full shadows, etc. I have tried Direct X 8 and 9, tried limiting the framerate on the client via "Max Framerate = 60" in the config, and also via VSync.
This seems to happen on every track and/or car I have tried, although its difficult to say whether or not one happens more or less than the rest since the effect is seemingly so random.
I am running both clients using the +fullproc and +highprio settings, I am also running the server with these settings, although I'm not sure they are utilized. I have attempted to modify the server settings for bandwidth, from the standard LAN (5MBs) down to Custom 1Mbs. I am limiting the number of players to 2.
The effect does not seem to occur when the affected client runs in single player (non-LAN) mode.
Any suggestions as to how to proceed?