Is anyone still using DirecX 7?

Bbbut

DX7 is more than 10 years old now, even on-board chips in notebooks do not lack this much behind. So I am wondering if and how much modders should still consider DX7 when creating tracks.

Does anyone still runs rFactor in DX7?
 
Some caveman will be using it somehwhere, it should be killed of along with dx8 ;)

Hopefully there is no dx option with rf2.
 
I'm sure there are people that don't want to invest in a new computer because they don't use it at all still have an old one with DX7, but that's it. It's as good as dead.
 
Thats the best way as you'll always get some numpty on pentuim 3 trying to run it, then complain it don't work.

Also saves modders pissing about with unneeded caveman dx levels.
 
rFactor had a problem with GeForce that caused a 5-10 second stall, and then game recovered with messed-up textures.
A real killer for league racing, that's why I use DX9 in all training sessions and offline, but I switch to DX8 for league races (wouldn't like to ruin other people's race). I've seen people saying that they also had this problem with DX8, but in most cases the probability seems very low.

My guess is that this has something to do with texture memory size and size of loaded textures.

Seems it occurs on 32-bit drivers only. Windows Vista and Windows 7 seem to be free of this problem, but many people are still using Windows XP 32-bit, including me.

Assuming RF2 won't have that problem, I won't look back at DX8 anymore.

I don't know if it's a bug in the driver or rFactor itself. I had to bypass some GeForce and Radeon driver bugs in my OpenGL applications, too.
 
I used DX7 until about 2 months ago before I built a new rig. I know of a few people in my league who run off of laptops and typically have to use low video settings.
 
rFactor had a problem with GeForce that caused a 5-10 second stall, and then game recovered with messed-up textures.
A real killer for league racing, that's why I use DX9 in all training sessions and offline, but I switch to DX8 for league races (wouldn't like to ruin other people's race). I've seen people saying that they also had this problem with DX8, but in most cases the probability seems very low.

My guess is that this has something to do with texture memory size and size of loaded textures.

Seems it occurs on 32-bit drivers only. Windows Vista and Windows 7 seem to be free of this problem, but many people are still using Windows XP 32-bit, including me.

Assuming RF2 won't have that problem, I won't look back at DX8 anymore.

I don't know if it's a bug in the driver or rFactor itself. I had to bypass some GeForce and Radeon driver bugs in my OpenGL applications, too.
Happens with 64Bit Windows Vista and 7 as well. In fact, I never had a problem with this when I was still using Windows XP 32Bit on my old machine, except that the lack of power resulted in choppy framerates, hehe. :)
But my new machine can't run rFactor stable for a longer period of time using the DirectX 9 renderer.

It's still quite an up-to-date system:

Intel Core i7 920 @ Stock
6GB DDR3 1600
nVidia GTX285
Asus P6T Deluxe
Creative X-Fi Titanium
Windows 7 Professional 64Bit

Guess what? rFactor will either freeze, crash or even reboot the computer in DirectX 9. Usually there are no problems when running in DirectX 8 mode.
But just yesterday, rFactor crashed again in a training race for an 8 hour race event. This was the logged error message:

Name der fehlerhaften Anwendung: rFactor.exe, Version: 1.2.5.5, Zeitstempel: 0x4705a035
Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 6.1.7600.16385, Zeitstempel: 0x4a5bdbdf
Ausnahmecode: 0xe06d7363
Fehleroffset: 0x0000b727
ID des fehlerhaften Prozesses: 0x1508
Startzeit der fehlerhaften Anwendung: 0x01cb6bc03cfdf02a
Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\rFactor\rFactor.exe
Pfad des fehlerhaften Moduls: C:\Windows\syswow64\KERNELBASE.dll
Berichtskennung: e39de7f5-d7c8-11df-a72b-00248c02d33d
So if rFactor 2 will only feature a DirectX 9 renderer, I hope that those problems will be vanished.
 
must be dx11! :)

That might anger a few. Especially those who just now are upgrading form DX7 hardware.

Gjon has already confirmed what version it will be. Apparently he can still squeeze a little juice from the DX9 fruit.
 
DX9 is enough - Gran Tourismo 5 and Forza Motorsport 3 - they both run on DX9-class hardware. Besides - people still use Windows XP.

rFactor used DirectX9 / Shader Model 2.0 and I still managed to put 3D animated clouds into it. I'm assuming rFactor 2 will be DirectX9 / Shader Model 3.0 and that will allow a bit more :) Anything else depends on how much info about environment will shader receive (weather, time of day, separate moon and sun position, animation frame, animation timers, etc.).
 
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