Skynet
Hi,
I am starting a track project and have a couple of questions that i would really appreciate some help on ;
Does the track surface for any reason have to be welded to the infield or the rest of the terrain, buildings or objects in the track? can they remain unwelded/unconnected?
If objects are seperate in the scene does that cause any problems with collisions or anything else in RF?
Can you butt up objects to one another or even have them intersecting each other, whilst not welding their vertices?
any tips on topology where an object of higher polycount must connect to a lower poly mesh like track to surrounding terrain?
So i have read that it is best to use 4 sided polygons, is it an absolute no no to use 3 or 5 or anything else?
kind regards
Skynet
I am starting a track project and have a couple of questions that i would really appreciate some help on ;
Does the track surface for any reason have to be welded to the infield or the rest of the terrain, buildings or objects in the track? can they remain unwelded/unconnected?
If objects are seperate in the scene does that cause any problems with collisions or anything else in RF?
Can you butt up objects to one another or even have them intersecting each other, whilst not welding their vertices?
any tips on topology where an object of higher polycount must connect to a lower poly mesh like track to surrounding terrain?
So i have read that it is best to use 4 sided polygons, is it an absolute no no to use 3 or 5 or anything else?
kind regards
Skynet
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