Max don't export vertex alpha...

Nuno Lourenço

Hello guys, i'm using Max 2010 and GMT converter 2.45c. I'm trying to lerp two textures editing vertex alpha values but doing it manually or using vertex paint it don't export it and keeps showing only the first texture.

Its a know bug in exporter or am i missing something?

1.jpg


2.jpg


Any ideas?

Thanks
 
In rf2 Vertex painter only work in newer versions.

Maybe is the same bug. Don't use it paint directly in editable_poly.

Check dead verts in Channel Info (Tools menu) to avoid problems.
 
EDIT: You only see the value when collapse the stack.

In rf2 Vertex painter only work in newer versions.

Maybe is the same bug. Don't use it paint directly in editable_poly.

Check dead verts in Channel Info (Tools menu) to avoid problems.
 
Yes you have to set vertex alpha in the editable poly not with vertex paint, which sucks to be honest. I managed to get this fixed in rf2, but unfortunately we haven't had a fix released for the rf1 tools.
 

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