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Hi Guys,
im currently on my first steps with 3DS Max and now i have a problem.
I've imported a GMT File to 3dSimed and exported this Shape to .3DS Format.
Then i tried a bit around. First try was the polycount optimization...
After that i've saved that File again as .3DS File and importet this File to 3dSimed. Now i've edited the material names and set the right textures. After that, i've saved this File as a .GMT File and imported it to the TEAM.MAS.
Very cool, i've seen my Car now in the Showroom
Then the Problem: If i start a Testday, i can't see my car in the TV-View - but Cockpit and Swingman etc. works 100% correct. Any Ideas for that ?
And an other Question: Is it maybe possible to export an Model from 3dSimed to 3dsMax and import it back to 3dSimed WITHOUT the lost of the materialnames and texture mappings ?
Thanks!
im currently on my first steps with 3DS Max and now i have a problem.
I've imported a GMT File to 3dSimed and exported this Shape to .3DS Format.
Then i tried a bit around. First try was the polycount optimization...
After that i've saved that File again as .3DS File and importet this File to 3dSimed. Now i've edited the material names and set the right textures. After that, i've saved this File as a .GMT File and imported it to the TEAM.MAS.
Very cool, i've seen my Car now in the Showroom
Then the Problem: If i start a Testday, i can't see my car in the TV-View - but Cockpit and Swingman etc. works 100% correct. Any Ideas for that ?
And an other Question: Is it maybe possible to export an Model from 3dSimed to 3dsMax and import it back to 3dSimed WITHOUT the lost of the materialnames and texture mappings ?
Thanks!