Object Animation

ehrlec

I’ve been working on a couple of unique projects dealing with movable objects and possible solutions.

One problem involved moving objects directly across a path to potentially interrupt a race. Combining texture animation and rotating movable objects with mass yielded some practical and entertaining results.

Test track example to play with:
http://www.mediafire.com/?n0pmo0pc00iasp9



Passage from the supplied README.
Code:
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Included is a collidable animated mesh in the form of a running deer.

 NOTES:
Set in-game Damage Multiplier high and turn Invulnerability off. 
Severe vehicle damage is caused when the deer(object plane) is struck at right angles from either left/right sides when it crosses the race path. Strikes at oblique angles may not cause noticeable damage. 
After contact is made the object will eventually disappear.
Enter "Race Season" to restart races to make the deer appear again.
The deer tumbles when struck and can be flown back on the track to be hit by other vehicles.
During rotation the object can freely pass through immovable meshes (roads, walls, terrain, etc..)
Collisions with rotating objects are generally not viewable in replays.
Some mods might not be capable of illuminating the object at close range. 
The deer is currently set to appear day and night. “VisGroups=(1024)” makes the object appear in the evening only.  
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