Rantam
Well, first of all, consider this just as a suggestion if you're interested on creating a car for rF1. Today we have more powerful PCs than those available when rF1 was originally released, so you may increase these numbers without noticing a big impact on performance.
Anyway, the optimal polycount is around 15000-25000 (including wheels), for a high res version of the car, divided like follows:
Additionally the exterior of the car will need:
(You have an example of how these look in the following screenshot of a Mercedes 300SLR Coupe WIP)

And we have also the Hi-Res cockpit (using on cockpit view). You may use 4000-5000 polys on this one, but this number is not so important. In some of the cars we're creating we have very high detailed cockpits with around 20000 polys, and rF can move them smoothly without problem.
The golden rule in any case is trying to optimize the polycount as much as you can. Keep in mind that a lot of players still having old computers running rF1.
Hope this will be helpful (Topic originally discussed here)

Anyway, the optimal polycount is around 15000-25000 (including wheels), for a high res version of the car, divided like follows:
- 8000-10000 Body
- 1000 cockpit outside view (and that's even too much)
- 1000-1500 x 4 for the wheels. But it's better to use less polys if possible and use them in the body
- Apart we have the body details and other elements like: wipers, mirrors, driver, etc.
Additionally the exterior of the car will need:
- 200-500. Shadows model to generate the shadows
- 50. Collision model
(You have an example of how these look in the following screenshot of a Mercedes 300SLR Coupe WIP)

And we have also the Hi-Res cockpit (using on cockpit view). You may use 4000-5000 polys on this one, but this number is not so important. In some of the cars we're creating we have very high detailed cockpits with around 20000 polys, and rF can move them smoothly without problem.
The golden rule in any case is trying to optimize the polycount as much as you can. Keep in mind that a lot of players still having old computers running rF1.
Hope this will be helpful (Topic originally discussed here)
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