Plugin development question

zmitya

Hi Gents,

I'm writing a small little plugin for logging which tyre was used during a fast lap.

Everything is working well, I wrote a small dll which sends out UDP packets to my server where I can collect the required data.

My only problem is that I can not distinguish where is the program connected. So it sends data all the time, included the situation when the driver plays at home locally.

How can I decide that the game is connected to our server ?
I did not see any information in the structures provided by the InternalsPlugin .

Thanks,
Misi
 

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