zmitya
Hi Gents,
I'm writing a small little plugin for logging which tyre was used during a fast lap.
Everything is working well, I wrote a small dll which sends out UDP packets to my server where I can collect the required data.
My only problem is that I can not distinguish where is the program connected. So it sends data all the time, included the situation when the driver plays at home locally.
How can I decide that the game is connected to our server ?
I did not see any information in the structures provided by the InternalsPlugin .
Thanks,
Misi
I'm writing a small little plugin for logging which tyre was used during a fast lap.
Everything is working well, I wrote a small dll which sends out UDP packets to my server where I can collect the required data.
My only problem is that I can not distinguish where is the program connected. So it sends data all the time, included the situation when the driver plays at home locally.
How can I decide that the game is connected to our server ?
I did not see any information in the structures provided by the InternalsPlugin .
Thanks,
Misi