Jorgen
1) It seems as if rFactor supports a few different image formats. The most common is obviously DDS, but I have also seen TGA and in some cases even BMP files. What file types are you allowed to use?
2) What is the search algorithm used by the game if it cannot find a particular texture through its exact name? For example, I've seen occurrences where a mapping specifies x.tga, but x.tga doesn't exist, while there is an x.dds file. What extensions does the game attempt to look for, and in what order?
Cheers,
Jörgen
2) What is the search algorithm used by the game if it cannot find a particular texture through its exact name? For example, I've seen occurrences where a mapping specifies x.tga, but x.tga doesn't exist, while there is an x.dds file. What extensions does the game attempt to look for, and in what order?
Cheers,
Jörgen