Thor
I wonder what day the RF2 will give a jump in graphic quality? Even the graphics engine RF1. This better than RF2. Please ISI improve models of cars and especially the sound.
The racing on gsc 2013 with ai is superb. Graphics are smooth and nice but I wouldn't say better than rF2 but we all know some tracks in rF2 look awful.
The F3 is on my all time fave list of sim cars and that comes from someone who isn't into open wheelers. Its a great sim so far. I haven't owned it too long and haven't tested all the cars.
I bought it but it had an even more death MP scene then RF2 and I don't really care about driving against AI so I asked a refund.
And you might say: "well hell, it hasnt even been released yet." but I'm pretty sure that most of the simracers who are intrested in it already preordered it.
The reason it's awesome:
Heusinkveld is the real deal.
There's a bit of truth to that.Only the "better" color reproduction make you think that graphic is better.
I just dont understand how there are sim racing fans who don't get on with ISI based physics, just don't understand at all.
This is what happens when you move towards more advanced physics. You can no longer "control the outcome" (pacejka), but need to define the cause (thermodynamic model) and research the topic well enough, to get good results.On that video you can see how good rF1 physics can be if they are used properly. I would like to say the same about rF2, but there is so little control on the tire physics that it makes it hard to work with.
This is what happens when you move towards more advanced physics. You can no longer "control the outcome" (pacejka), but need to define the cause (thermodynamic model) and research the topic well enough, to get good results.
It's more difficult, but I wouldn't say it's a bad thing. Modders will need to step up their game. I'm guessing some will and some will not.
The reason it's awesome:
Heusinkveld is the real deal.
There's a bit of truth to that.
GSC is using more natural lighting settings than rF2 and pretty well balanced tone of textures, which gives that natural feel of rendered images.
I'd love to do the same with rF2, but I can't. Lighting colors are provided by rF2 engine, so you cannot fix them from outside, like you could with rF1.
Dat Sound....do want
There are two problems in my view; first is that we don't know if this new approach of tire model really works at it should (I don't think anyone here has tried to compare the results of the TGMs with slip angle vs forces graphs from real tires, etc), so whatever we do, we are very dependant of the tire model itself. The Pacejka style model might be less complex but it's very easy to work with, and you can make tires with different known characteristics in a matter of minutes, and try in game.
And second, we have the classic lack of information from ISI, there are still values that nobody really knows well what are they doing. Plus it's almost impossible to know the exact tire construction details with such degree of accuracy as needed in the TGM. And the time needed to generate one single tgm is another important problem...
From a modder perspective this tire model is not a good option in my opinion. It's probably better if you have all the tire construction/materials properties/thermal properties, and maybe it's easier to work with ISI internal tools, I don't know, but you can count with the fingers of one hand how many people (modders) has/will have all this data and/or knowledge.
I think technically it was RFactor v1.7 that Game Stock Car used, I think it was just some small tweaks and options added, some of which were for ISI's Formula Superleague sim, but I'm sort of half-guessing and half going by a very vague memory of mine.
It's mandatory simracers support this Sim. I'm quite sure most people here can afford 25 boxes. It's a small team which is doing an excellent job and extracting all the engine can deliver.
By the way, maybe ISI can correct me, it's not the same engine of rF1, but it's a newer step that never came to the light.
The first Reiza release based on rF2 will be the easiest purchasing decision I'll ever make.
It's gmotor2 with a lot of optimizing work and other layers of things done, there's no such mysterious rFactor.
Omg I hope this will happen someday