rFactor crashing with shadows enabled

xoa

EDIT: I seem I found the problem.

But one thing I'd like to know is still how Material-names are to related to texture names.

If I have two different material names with different events, but they are using the same texture, does it work or does it crash?
Does it work if I use the same texture for many different material-names?
 
Last edited:
Should work ok if you use one single texture for many different materials. Im not sure about the limitations of gMotor about this matter.
 

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