otta56
Hello,
Does rFactor version 1255(F) still use the vehicle input settings mentioned in the change log from version 1150? "Vehicle inputs are now read on a thread at over 100Hz for better precision (option can be turned off with Fixed Rate Inputs="0" in controller.ini file)." I did not find any entries in either the .plr or controller.ini files for this setting.
Is there a limit for the controller update speed can be set to or is it a binary "0" and "1" setting?
I would like to synchronize the vehicle inputs and graphics frame rates through the .plr and controller.ini files to reduce stuttering and controller input lag. My current cpu and video card combination are a Sandybridge 2600k and AMD 6990 4GB so there should be enough resources to provide smooth gameplay rather than the stuttering I am experiencing in corners and on pit row.
The max framerate in the .plr file is currently set to 60; no vsynch; Level 2 AA, 8XAF; Eyefinity @ 6000X1920; multiview enabled.
Thanks for any suggestions.
Does rFactor version 1255(F) still use the vehicle input settings mentioned in the change log from version 1150? "Vehicle inputs are now read on a thread at over 100Hz for better precision (option can be turned off with Fixed Rate Inputs="0" in controller.ini file)." I did not find any entries in either the .plr or controller.ini files for this setting.
Is there a limit for the controller update speed can be set to or is it a binary "0" and "1" setting?
I would like to synchronize the vehicle inputs and graphics frame rates through the .plr and controller.ini files to reduce stuttering and controller input lag. My current cpu and video card combination are a Sandybridge 2600k and AMD 6990 4GB so there should be enough resources to provide smooth gameplay rather than the stuttering I am experiencing in corners and on pit row.
The max framerate in the .plr file is currently set to 60; no vsynch; Level 2 AA, 8XAF; Eyefinity @ 6000X1920; multiview enabled.
Thanks for any suggestions.