*.SFX How many engine-sounds can overlap simultaneously

Ronin Hammer

Ive been trying to devide the engine-sound into parts, for instance things like valve-ticks, belt noise and similar mechanical
sounds are all constant for both off_power and on_power, would be nice to be able to put that as one seperate file goin
from idle all the way to the top, and having the actuall exhaust sounds seperated into overlapping sounds as usual

it seems i can only play 2 sounds at once, am i missing something or is 2 samples the limit for simultaneous playback in rF1?

ive searched and found loads of info but an answer to this i am yet to find.
 
power, coast, tranny, backfire, shift.....
who want´s to add something?
have no .sfx here a.t.m.
There are lots, but I don´t think that the thing that you want is
possible!

Greets
Pete
 

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