Small bug?

elwood

Days ago i've discovered a small bug... i think.
Basically i've 2 lods for pits, triggered at 100mt from driver's POV.
Primary lod, got rear pit doors opened in the 3D, the lod2 no, obviously got lower polys.
The fact is that even if not renderered yet, if i try to exit the garage from the rear door (opened), BANG!!
The collision of the lod2 still active even if not yet in the scene. (ok' i've turned off the colltarget and the problem is solved)
I hope this one will be eliminated in rF2.

Cheers.

;)
 
Hi Alex, no, i've simply disengaged the collision on the lod2, that renders from 99mt to 10000mt.
I think it's not a problem, to don't crash against those pits, you need to go faster then lod switching, maybe Doc and Marty McFly can do that.
Not with gMotor2. ^__^
Ciao.
 

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