Strange Skyboxi never see in game

Mario Morais

Hi I made a custom horizont (skyBoxi.gmt) it show in the Scene Viewer but no in game.

If i change the skyBoxi.gmt for other is show.

If i put the object in other tracks, never show to.

I made others skyboxi, and all ok. But this no! i don't know why!!:mad:




Here is the file if anyone can helpme!!

i try all, reverse faces, change material tags, noclip, doubleside, LOD zero and 10000 !

nothing.. never see..

I'm desperate.
 
Your skybox is about 2.5km in diameter. Try adjusting ClipPlanes=(0.50, 1500.00) in the scn file to ClipPlanes=(0.50, 3000.00).
 
is the same.. my SCN

Code:
View=mainview
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.5, 0.5)
FOV=(77.75, 62.50)

//ClipPlanes=(0.05, 5000.0)

ClipPlanes=(0.50, 3000.00)

View=rearview
	{
	Clear=False
	Color=(0, 0, 0)
	Size=(1024.00, 64.00) Center=(512, 32.00)
	FOV=(62.5, 62.5)
	ClipPlanes=(0.5, 200.0)
	}
}

//-------------------------------------------------------

GroupMethod=LinkSingle
//MaxShadowRange(500.00)
AmbientColor=(126, 116, 106)


if I switch to another GMT with the same size it works.
 
I see you already had it at 5000, so that's not the problem.
Edit the skybox entry in the scn so it's not moveable. Then on freecam or swingman, zoom out and go above the skybox and see if the normals are reversed. If so and if you say it all looks right in max, then try 'reset xform'.
 
The normals are UP. like treewalls.

I convert 3ds file in 3dsimed not 3dmax.
 
Sometimes .3ds can do weird things. Try and use .obj if you can, simed will import obj
Try this and see if it works. I opened it in max and set it up there, there were some verts not welded so I welded them. I didn't set 'up normals' cause the ISI tutorial doesn't mention it, it just says to turn off collide and hat and turn on move. I also reset xform which should fix up any messy normals.

http://3rdgearmotorsports.com/files/mariosky.rar
 
It Works! is bad geometry. Many thanks mianiak for your help.

The normal face up allows light to be uniform throughout the object.

Now is perfect!

What i do:

Normals UP;

Tags: Render and movable.

Material properties: NoClip and mipmaps for sky.gmt and skyboxi.gmt

NoClip is important for alpha channel bug.

Screeenshot

You can see on my website ( mj-multimedia.net ) some of my projects.
 
Last edited:

Back
Top