Yes, of course, but implementing moving 3D needles shouldn't be a problem, so... why not have it? Most of the needles are plastic so they look quite good as 2D textures (if you make them in good res), but there are also some that definatelly looks better and more realistic as 3D models. rF is a modding platform so it'd be nice to have more options than less ;-)
I don't want to create different thread for that, I will ask here.
Is it possible, and how, to use one background texture for more then one gauge? For example, water temp and fuel level are sharing the same dial. Water is on the top and fuel is at the bottom.
I've made material "water_fuel_gauges", named background texture the same "water_fuel_gauges.tga" and use it for both indicators in cockpitinfo as the background texture but only one indicator will work.
Any suggestions?