Spinelli
Get RadeonPro and use that for your settings instead of CCC. Unlocks many more of the "hidden" options buried in CCC.
- Give SMAA a try to help with image quality and frames. Its another one of those cheap, "thanks a lot consoles", post processing types of AA just like MLAA and FXAA, HOWEVER, the big difference is that SMAA is supposed to blur textures way, way less than FXAA & MLAA. I think FXAA & MLAA look terrible, I bought a PC and a 1080P monitor for a reason, if I wanted things all blurry and looking like someone smudged a bunch of crap on my screen I would have bought a console, and thats (supposedly) what the great thing about SMAA is. People have been reported super duper great results with SMAA relative to FXAA and MLAA.
- Also, it has SweetFX built in, you just apply it from within the program, you dont need to replace files in every single one of your game's folders and stuff. SweetFX can change the colors, contrast, sharpness, and LOTS of other great things. You can almost get an edited screen shot look while playing the game with the amount of visual tweaks SweetFX gives you.
- Plus, for RFactor 1 (and a bunch of other games) it adds ambient occlusion! Haha who would of thought RFactor 1 would have been on the official list of supported games! (who knows what other games it works with, maybe all RFactor 1 engined games?)
This page will give you info and some screenshot comparisons of some of the supported features of RadeonPro (make sure to full screen the images)
- Dynamic V-sync Control (DVC)
- Dynamic Frame rate Control (DFC)
- Movie Recording
- OSD Functions
- FXAA
- SMAA
- Ambient Occlusion
- SweetFX
www.radeonpro.info/features/
Home page: www.radeonpro.info/
User Manual - www.radeonpro.info/manual/
More info on SMAA (download & watch the 200ish MB example video) www.iryoku.com/smaa/
- Give SMAA a try to help with image quality and frames. Its another one of those cheap, "thanks a lot consoles", post processing types of AA just like MLAA and FXAA, HOWEVER, the big difference is that SMAA is supposed to blur textures way, way less than FXAA & MLAA. I think FXAA & MLAA look terrible, I bought a PC and a 1080P monitor for a reason, if I wanted things all blurry and looking like someone smudged a bunch of crap on my screen I would have bought a console, and thats (supposedly) what the great thing about SMAA is. People have been reported super duper great results with SMAA relative to FXAA and MLAA.
- Also, it has SweetFX built in, you just apply it from within the program, you dont need to replace files in every single one of your game's folders and stuff. SweetFX can change the colors, contrast, sharpness, and LOTS of other great things. You can almost get an edited screen shot look while playing the game with the amount of visual tweaks SweetFX gives you.
- Plus, for RFactor 1 (and a bunch of other games) it adds ambient occlusion! Haha who would of thought RFactor 1 would have been on the official list of supported games! (who knows what other games it works with, maybe all RFactor 1 engined games?)
This page will give you info and some screenshot comparisons of some of the supported features of RadeonPro (make sure to full screen the images)
- Dynamic V-sync Control (DVC)
- Dynamic Frame rate Control (DFC)
- Movie Recording
- OSD Functions
- FXAA
- SMAA
- Ambient Occlusion
- SweetFX
www.radeonpro.info/features/
Home page: www.radeonpro.info/
User Manual - www.radeonpro.info/manual/
More info on SMAA (download & watch the 200ish MB example video) www.iryoku.com/smaa/