If two different GMT files contain the same material name but with different definitions, which definition will actually be used? The one that loads first, the one that loads last, or is it undefined?
The one that gets loaded first, because from an optimization point of view, it's better to skip a material that's already been loaded to memory. If it had been the other way, it would mean that the game could possibly attempt to load the same material 1000 times (this obviously takes time) and only keep one of them. That just wouldn't be logical .
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.