xoa
Hi there,
if just asked myself how much ressources it takes if I use the carbody also as a ShadowObject with undershadow:
Because if I use the UNDERSHADOW in the first line (with ShadowCaster), and leave the second one away, then the undershadow does not work well. (and if I use it with ShadowObject, the carbody is invisible.)
The carbody-model is 3.45mb.
The better solution would be a low poly shadow-model of the car, but It would take too much time mor many cars.
Thanks
if just asked myself how much ressources it takes if I use the carbody also as a ShadowObject with undershadow:
Code:
MeshFile=car_body.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(800.0)
MeshFile=car_body.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(800.0) ShadowObject=(Dynamic, True, 256, 256, UNDERSHADOW.DDS)
Because if I use the UNDERSHADOW in the first line (with ShadowCaster), and leave the second one away, then the undershadow does not work well. (and if I use it with ShadowObject, the carbody is invisible.)
The carbody-model is 3.45mb.
The better solution would be a low poly shadow-model of the car, but It would take too much time mor many cars.
Thanks