zhangg03
Hey Everyone,
I am working on a neuroscience research project to see how people behave in stressful driving environments. Has anyone done anything in rFactor where you can control how the other AI cars behave? Specifically, I would like to have the user interact with rFactor just like a regular gamer, but have the other cars behave like cars in traffic rather than on a race track (i.e. some drive in same direction and some in opposite direction). I have begun to use Bob's Track Builder to build my urban environment but I am not sure where to even start to modifying the behavior of other cars or objects (i.e. pedestrian, traffic light, etc).
Pointers would be greatly appreciated!
I am working on a neuroscience research project to see how people behave in stressful driving environments. Has anyone done anything in rFactor where you can control how the other AI cars behave? Specifically, I would like to have the user interact with rFactor just like a regular gamer, but have the other cars behave like cars in traffic rather than on a race track (i.e. some drive in same direction and some in opposite direction). I have begun to use Bob's Track Builder to build my urban environment but I am not sure where to even start to modifying the behavior of other cars or objects (i.e. pedestrian, traffic light, etc).
Pointers would be greatly appreciated!