bulletman04
Hi, I'm in the process of texturing my tyre wall and background scenery. I'm wondering if I can go to the material editor, diffuse and then select bitmap and apply it to an object in 3ds max. If I did this would I still be able to import my track to rfactor with no issues, or will I have to use gmotor.
P.s. I have used gmotor for surfaces the cars will interact with.
Thanks
P.s. I have used gmotor for surfaces the cars will interact with.
Thanks