mianiak
I have a material, t1 lerp t2 mul t3 add t4 vertex alpha. (all on different uv channels from 1 to 4)
I can't get the blending to work right. If I select all vertices and set the vertex alpha to 0, it works, if I select all vertices and set the vertex alpha to 100 it works, if I do a big swipe and select a heap of vertices and set the alpha to 0 it works. But if I select 1 or 2 vertices and set the alpha to 0 nothing happens.
Sometimes also it will do weird things, like blend t2 in some places where the vertex alpha is set to 100. It's almost like it has a mind of its own.
I have been trying to figure out where I went wrong because it was working properly at an earlier stage. I did try using vertex paint modifier, maybe that caused some permanent thing to happen to the mesh. I reset xform, I reset uv xform, but that didn't fix it.
I also used a tool to randomly select vertices so I could get a random type of blend.
http://www.scriptspot.com/3ds-max/scripts/random-selector
But I don't think that could cause a problem, cause all it's doing is selecting vertices. But when I use this tool, the blending works.
Maybe it's cause the mesh is too big? Its the track side grass and its still all one object. Maybe there needs to be a certain percentage of vertices selected for it to work? (which kinda makes some sense, just blending 1 vertices is a bit of a waste
)
I can't get the blending to work right. If I select all vertices and set the vertex alpha to 0, it works, if I select all vertices and set the vertex alpha to 100 it works, if I do a big swipe and select a heap of vertices and set the alpha to 0 it works. But if I select 1 or 2 vertices and set the alpha to 0 nothing happens.
Sometimes also it will do weird things, like blend t2 in some places where the vertex alpha is set to 100. It's almost like it has a mind of its own.
I have been trying to figure out where I went wrong because it was working properly at an earlier stage. I did try using vertex paint modifier, maybe that caused some permanent thing to happen to the mesh. I reset xform, I reset uv xform, but that didn't fix it.
I also used a tool to randomly select vertices so I could get a random type of blend.
http://www.scriptspot.com/3ds-max/scripts/random-selector
But I don't think that could cause a problem, cause all it's doing is selecting vertices. But when I use this tool, the blending works.
Maybe it's cause the mesh is too big? Its the track side grass and its still all one object. Maybe there needs to be a certain percentage of vertices selected for it to work? (which kinda makes some sense, just blending 1 vertices is a bit of a waste