Jorgen
We have a weird problem with our current league mod. When driving online, it seems as if when a player disconnects and then rejoins, the game creates a whole new instance of the vehicle, so even if we only were 20 players during the session, the replay file can for example state that there were 41 participants, and the game crashes when attempting to play it back. (With an out of memory error)
When players re-join, they get their previously registered time back, so the game seems to be able to keep track of things at least to some extent.
I've run with trace enabled but I cannot see anything that looks like an error. Has anyone heard of a similar issue, and how to fix it?
When players re-join, they get their previously registered time back, so the game seems to be able to keep track of things at least to some extent.
I've run with trace enabled but I cannot see anything that looks like an error. Has anyone heard of a similar issue, and how to fix it?