That's not vertex colour and not normals, its either a 'pinched' poly/s or what GTFREAK has said.
But for the record, to edit vertex colour, go into vertex submode and scroll down and you will see the vertex colour value. Then just select a vert and edit it's colour.
Odd that, usually vert colour blends onto the adjoining faces (unless they are separated) and those tri's have solid sides and they don't look separated.
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