spiderveloce
Hi. I am currently working on a 1973 Indy car mod (see attached pics). Everything is going quite well, but I am still learning as I go. Presently, I need to save out the 3DS Max models as GMTs, but I need to assign the proper shaders first; not sure how this is done. I have the plugins from ISI in place, but when I try to output a GMT, I get a message saying "Top Level Material MUST be Multi/Sub." If someone can point me to a thread or a tutorial that explains the 3DS Max to GMT output process, that would be fantastic
Thanks!
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