Backfires cause crash to rfactor

PiJ

Hey,

I have a "small" problem with my mod,

When I put a 3D model from another mod (which works fine) to my mod (after some modifications on 3dsimed and 3ds max)
RFactor often crash when backfires are activated.

the mod EOAA GT seems to had this problem too, but I can not contact its creator: "DBR9 fixed backfire causing rFactor to crash"
https://www.rfactorcentral.com/detail.cfm?ID=EOAA GT

I hope someone can help me here.

THX
 
Last edited:
Couple of things to try:

Is there only one type of car in this mod?
If there is more than one type of car in the mod, then make all the material properties of all the different backfires the same.

And try reducing the number of textures used for the backfire to 9 or less.
example in 3DSimEd:
0,1,2,3,4,5,6,7,8,9
 
And for the brakelights, try using a unique name for the brakelight material and unique texture names.
example:
brakelight material name >> blight_chger
and then use unique texture names:
blite_chger.tga
blite_chger00.tga
blite_chger01.tga
blite_chger02.tga
 
And for the brakelights, try using a unique name for the brakelight material and unique texture names.
example:
brakelight material name >> blight_chger
and then use unique texture names:
blite_chger.tga
blite_chger00.tga
blite_chger01.tga
blite_chger02.tga


i found the solution for brake light, because i used same images for headlight and brake light or a bad headlight configuration. so brake light is ok, thx




Couple of things to try:

Is there only one type of car in this mod?
If there is more than one type of car in the mod, then make all the material properties of all the different backfires the same.

And try reducing the number of textures used for the backfire to 9 or less.
example in 3DSimEd:
0,1,2,3,4,5,6,7,8,9


there are many car (more than 50), each have a different material for its backfire but all used the same images in the cmaps.mas, all materials must be identically configured to use the same images?

thx for your help too
 
Last edited:

Back
Top