Traveller
I was hoping for sweat equity, if you will, but after two years I've come to conclusion that it's not going to happen. Oh, well.
cannot afford 3DsMax, and cannot legitimately use the student version at 50yrs of age
A Blender Texture node feeds into the socket of a custom rFactor texture node-- basically a repository for the custom properties of a texture, which feeds into the appropriate socket of the custom rFactor material/shader node. It's not pretty, but it will allow me to further pursue this particular line thought for the scripts.
Thanks Jello and yifter for providing those links if that is what helped Traveller. I know Jello's link is going to provide very useful info to me personally, so Thanks for taking the time to post them.
Scott
No. I've got my custom nodes in Blender, but have two issues: 1) I can't find them via scripts, yet; and 2) I don't have them tied to my material. Both may be my lack of understanding nodes-- certainly the first, perhaps the second. Anyway, I've asked at BlenderArtists. No replies yet, which keeps my 0 for everywhere streak intact. Pynodes may be a dead end after all.
Really looking forward to this!
Potentially one of the greatest contributions and an afterburner for rf2 modding content
Really looking forward to this!
Keep on Travelling![]()
Considering the differential in costs between full blown software packages like 3D Studio Max, a Blender plugin could be an incredible boost. I'm keeping a significant amount of focus on this to see what happens with it. If it develops far enough, would love to see ISI continue support of it and/or maybe some form of Kickstarter deal can get put together to help wire you cash for your efforts to make it more worthwhile for you. I think every person on here couldn't thank you enough for this if and when it comes to pass.