I have a problem with plugins for 3ds max 2009 32bit.
I have installed everything correctly step by step, plugins into plugin directory, scripts into scripts, and coreshaders into hardwareshaders directory, and I can't see any shaders and can't define any material using gMotor material.
If 3ds max 2009 file structure is same as 2010 or 2011, correct path for "converter.dlu" and "material.dlt" files is \stdplugs folder, not \pluings folder...
"Coreshaders.mas" location is same as previous versions.
Be sure that your 3ds max plugins - path is pointing to this folder (usually stdplugs - folder), where these "coverter.dlu", "material.dlt" and "texture.dlt" files are.
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