Kknorpp001
Sorry just can't help myself. This is such a great mod to try to tackle. So rewarding if put just a few hours in. Try it at Lientz gp long. Epic!
No need to apologise for liking a brilliantly made Mod for rF1.
I grabbed it as soon as it was released.. after waiting and waiting for it.. and knowing it would be something pretty damn special. First drive was in the Auto Union, where I spent half an hour or so tweaking it and learning how to drive it around Goodwood until I could do a half decent lap...
Next I tried out some of the other cars.. and had a hard time with them.. so I must need to spend equal time to learn them also. Grabbed the Bugatti update when it was ready.. and need to spend time on that too
I don't think a lot of people are interested in these cars, to be honest. I love them, but I love many historic tin-top and open wheel mods in rF1. Remembering how hard they are to master makes it easier to understand why there isn't a lot of use with this mod.
I look forward to the next update to the Mod, which should fix the one or two small issues.. like the view when driving the ERA cars.. although it looks brilliant when flying out the car off Brookland's banking![]()
Glad you like our work..
I just made a vid showing cars on Salzburgring. Although modern track, its very nice for these cars with those long straights.
But as ORA-Oldie says many people will never try this mod, or try it and quickly forget about it because its hard to drive.
I knew this is how its gonna be, that most people will stick with modern GTs and other cars with tons of grip, but even if nobody else would play it, we would the mod with joy anyway because we actually love this insane period.
For those interested, check this site I advertise everywhere. There is fantastic info about the cars, drivers, tracks, even laptimes and so on.http://www.kolumbus.fi/leif.snellman/main.htm
Ive spent many many hours reading through it.
This thread got me going again with the Mod.. tried each of the Bugatti versions... and they all feel different, brilliant.
Then jumped in the Mercedes, with it's wheelspinning joy.. and then remembered these cars had a throttle-pedal operated supercharger, so to engage the supercharger you had to floor the throttle. Simple, but very effective.. and a heap of fun to drive in a simulation.
I tested on 60's Hockenheim.. good fun and massive top speeds !!
Tried the bugatti now.
The model is converted from Simraceway. Fortunately the person who did this addon didnt make his own crappy physics, he just took maseratis physics and maserati sounds. The model is unoptimized for rfactor, with 20 bugattis FPS in pits dropped to 15 on my system, which runs pcars/rf2 on high/ultra at 45+fps lol. And its not a 1937 car, its 1931.
But I'm generally very open minded on whatever people like to drive, and both graphically and speed-wise it fits the mod OK so why not drive it.
I just really hope nobody is going to distribute the mod with the bugatti included as if it was created by us and if simraceway devs start to yell (unlikely though) its not our problem..
Sorry Osella, I should have stated it was not an official add-on. And I didn't notice the sounds/physics. One question, will your group be developing a Bugatti for the mod ?.. asked with fingers crossed in hope.
Don't know what you are apologizing for!
I'm actually glad I know about this addon. It's just it doesnt have own physics nor sounds so I hope people that get this car elsewhere won't think its from us.
We don't plan to add anything to the rf1 mod. But there is some chance we would do more cars for rf2 conversion but thats in a galaxy far away..
This mod rocks in rf but I`m already imagining how it would be if it came along for rf2...
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My thoughts exactly... hopefully we live in the same galaxy far away..